PIPE REVOLVER
- BALLISTIC
- RANGED
- TYPE
- Weapon
- CATEGORY
- Pistol
- LEVEL
- 1–50
- BASE VALUE
- 30
- WEIGHT
- 3
- AMMO
- .45 Round
- CAPACITY
- 6
- AP COST
- 16
COMBAT STATS
| ITEM LEVEL | 1 | 5 | 10 | 20 | 30 | 40 | 50 |
|---|---|---|---|---|---|---|---|
| Base damage | 51 | 57 | 65 | 83 | 105 | 134 | 171 |
From the game's level curves, before perks, mods and legendary effects.
COMMUNITY PRICES
No player reports yet. Traded this recently? Report the price below.
Reported by players, per unit in caps. Each player's latest report counts once and outliers are trimmed; an estimate shows once 3 players have reported. Weapons and armor are priced per legendary roll: each roll has its own estimate.
WHERE TO FIND
SUGGEST A SOURCEREPORT> SHOW ON MAPGUARANTEED
Placed in the world and always present.
| LOCATION | POINTS |
|---|---|
| near Sand Fork Lumber | 3 |
| near Hemlock Springs Dump | 1 |
| Railroad Service Yard | 1 |
VENDORS
Sold by vendors and vending machines. Random stock rolls on each restock; chances are estimated.
> Show 2 more vendors> Show fewer
QUEST REWARDS
Rewarded by quests, dailies and activities. Chances are estimated from the reward lists.
| FROM | CHANCE |
|---|---|
| Daily: Retirement Plan | 2% |
HARVEST
Harvested from flora, deposits and junk piles.
| LOCATION | FROM | POINTS | EST. FINDS |
|---|---|---|---|
| Charleston Landfill | Junk Pile | 3 | 0.1 |
| near Black Mountain Ordnance Works | Junk Pile | 2 | <0.1 |
| near Graninger Farm | Junk Pile | 2 | <0.1 |
| near Aaronholt Homestead | Junk Pile | 1 | <0.1 |
| near Abandoned Bog Town | Junk Pile | 1 | <0.1 |
| near Abbie's Bunker | Junk Pile | 1 | <0.1 |
| near Abraxodyne Storage Depot | Junk Pile | 1 | <0.1 |
| near Alpine River Cabins | Junk Pile | 1 | <0.1 |
| near Anchor Farm | Junk Pile | 1 | <0.1 |
| near Big Maw | Junk Pile | 1 | <0.1 |
| Converted Munitions Factory | Junk Pile | 1 | <0.1 |
| near Crater Outpost | Junk Pile | 1 | <0.1 |
| Dabney Homestead | Junk Pile | 1 | <0.1 |
| near Derelict Power Substation | Junk Pile | 1 | <0.1 |
| near Fort Defiance | Junk Pile | 1 | <0.1 |
> Show 23 more locations> Show fewer
RANDOM SPAWN
A spawn point that rolls a loot list. Chances are estimated.
| LOCATION | POINTS | EST. FINDS |
|---|---|---|
| Harpers Ferry | 33 | 7.2 |
| Pleasant Valley Cabins | 24 | 5.4 |
| Point Pleasant | 16 | 3.1 |
| Eastern Regional Penitentiary | 14 | 2.5 |
| Welch | 12 | 2.3 |
| Poseidon Energy Plant WV-06 | 13 | 2.2 |
| Bolton Greens | 8 | 1.8 |
| The Rust Kingdom | 10 | 1.6 |
| Abandoned Bog Town | 7 | 1.6 |
| Treetops | 7 | 1.5 |
| Pleasant Valley Ski Resort | 8 | 1.4 |
| Poseidon Energy Plant Yard | 8 | 1.3 |
| Top of the World | 7 | 1.3 |
| Spruce Knob Campground | 2 | 1.2 |
| Tyler County Fairgrounds | 2 | 1.2 |
> Show 110 more locations> Show fewer
ENEMY DROPS
Dropped by enemies (death loot). Chances are estimated per kill.
| FROM | CHANCE |
|---|---|
| Ancient Behemoth | 17% |
| Behemoth | 17% |
| Epic Behemoth | 17% |
| Glowing Behemoth | 17% |
| Prime Behemoth | 17% |
| Acidic Gulper | 8% |
| Albino Radtoad | 8% |
| Alpha Thrasher | 8% |
| Deadly Radtoad | 8% |
| Fetid Radtoad | 8% |
> Show 72 more enemies> Show fewer
CONTAINERS
Found in container loot. Chances are estimated per container.
BEST CONTAINERS
| CONTAINER | CHANCE | IN WORLD |
|---|---|---|
| Locker | 39% | 950 |
| Safe | 23% | 376 |
| Ash Pile | 15% | 14 |
| Government Aid Drop | 13% | 1 |
| Footlocker | 9% | 755 |
| Steamer Trunk | 9% | 108 |
| Hamper | 9% | 48 |
| Private Footlocker | 9% | 1 |
| Metal Box | 8% | 630 |
| Vault Locker | 6% | 217 |
> Show 28 more containers> Show fewer
BEST LOCATIONS FOR CONTAINERS
> Show 5 more locations> Show fewer
CRAFTING
SCRAP
MODS LEARNED BY SCRAPPING (44)
| Aligned Grip |
| Aligned Long Barrel |
| Aligned Short Barrel |
| Aligned Stock |
| Aligned Stub Barrel |
| Bruising Full Stock |
| Bruising Grip |
| Calibrated Receiver |
| Compensator |
| Forceful Grip |
> Show 34 more mods> Show fewer
MODS (61)
> POSSIBLE LEGENDARY EFFECTSBARREL (12)
- Aligned Long BarrelAP Cost +10%, Range +50%, Weight +33%scrap Pipe Revolver
- Aligned Short BarrelAP Cost -10%, Weight +15%scrap Pipe Revolver
- Aligned Stub BarrelAP Cost -20%, Range -25%, Weight +15%scrap Pipe Revolver
- Long BarrelAP Cost +20%, Range +50%, Weight +18%Known by default or when conditions are met
- Short BarrelKnown by default or when conditions are met
- Stabilized Long BarrelAP Cost +20%, Range +50%, Weight +33%scrap Pipe Revolver
- Stabilized Short BarrelWeight +15%scrap Pipe Revolver
- Stabilized Stub BarrelAP Cost -10%, Range -25%, Weight +15%scrap Pipe Revolver
- Stub BarrelAP Cost -10%, Range -25%Known by default or when conditions are met
- True Long BarrelAP Cost +20%, Range +50%, Weight +33%scrap Pipe Revolver
- True Short BarrelWeight +15%scrap Pipe Revolver
- True Stub BarrelAP Cost -10%, Range -25%, Weight +15%scrap Pipe Revolver
GRIP (14)
- Aligned GripAP Cost -10%, Weight +15%scrap Pipe Revolver
- Aligned StockAP Cost -10%, Weight +40%scrap Pipe Revolver
- Bruising Full StockWeight +40%scrap Pipe Revolver
- Bruising GripWeight +15%scrap Pipe Revolver
- Forceful GripWeight +35%scrap Pipe Revolver
- Forceful StockWeight +60%scrap Pipe Revolver
- Full StockWeight +25%scrap Pipe Revolver
- Precise Full StockWeight +55%scrap Pipe Revolver
- Precise GripWeight +30%scrap Pipe Revolver
- Stabilized Full StockWeight +40%scrap Pipe Revolver
- Stabilized GripWeight +15%scrap Pipe Revolver
- Standard GripKnown by default or when conditions are met
- True Full StockWeight +40%scrap Pipe Revolver
- True GripWeight +15%scrap Pipe Revolver
MUZZLE (6)
- CompensatorRange -6%, Weight +10%scrap Pipe Revolver
- Large BayonetRange -12%, Weight +12.5%scrap Pipe Revolver
- Muzzle BrakeRange -12%, Weight +10%scrap Pipe Revolver
- No MuzzleKnown by default or when conditions are met
- Small BayonetRange -8%, Weight +10%scrap Pipe Revolver
- SuppressorRange -20%, Weight +12.5% · Silences weapon.scrap Pipe Revolver
RECEIVER (17)
- .38 ReceiverDamage Bonus -15%, Range -10%, Weight -10% · Changes ammo type to.38 Caliber.from Plan: Pipe Revolver.38 Receiver
- Calibrated ReceiverCritical Damage +50%, AP Cost +20%, Weight +15%scrap Pipe Revolver
- Critical.38 ReceiverDamage Bonus -15%, Critical Damage +50%, AP Cost +20%, Range -10%, Weight +5% · Changes ammo type to.38 Caliber.from Plan: Pipe Revolver Critical.38 Receiver
- Hair Trigger ReceiverSpeed +25%, Weight +15%scrap Pipe Revolver
- Hardened ReceiverDamage Bonus +35%, AP Cost +15%, Weight +30% · Superior damage.scrap Pipe Revolver
- Hasty.38 ReceiverDamage Bonus -15%, Speed +25%, Range -10%, Weight +5% · Changes ammo type to.38 caliber.from Plan: Pipe Revolver Hasty.38 Receiver
- Precise.38 ReceiverDamage Bonus -15%, Range -10%, Weight +5% · Changes ammo type to.38 Caliber.from Plan: Pipe Revolver Precise.38 Receiver
- Prime ReceiverDamage Bonus +35%, AP Cost +15%, Speed -10%, Range +20%, Damage Vs Scorched +65, Weight +30%from Plan: Prime Pipe Revolver Receiver
- Refined ReceiverDamage Bonus +25%, AP Cost +10%, Weight +40%scrap Pipe Revolver
- Refined.38 ReceiverDamage Bonus +10%, AP Cost +10%, Range -10%, Weight +30% · Changes ammo type to.38 Caliber.from Plan: Pipe Revolver Refined.38 Receiver
- Severe ReceiverDamage Bonus +25%, Critical Damage +50%, AP Cost +30%, Weight +40%scrap Pipe Revolver
- Snappy ReceiverCritical Damage +50%, AP Cost +20%, Speed +25%, Weight +30%scrap Pipe Revolver
- Speedy ReceiverSpeed +25%, Weight +30%scrap Pipe Revolver
- Standard ReceiverKnown by default or when conditions are met
- True ReceiverWeight +15%scrap Pipe Revolver
- Tuned ReceiverDamage Bonus +25%, AP Cost +10%, Speed +25%, Weight +40%scrap Pipe Revolver
- Vicious ReceiverCritical Damage +50%, AP Cost +20%, Weight +30%scrap Pipe Revolver
SCOPE (12)
- Glow Reflex SightAP Cost -20%, Weight +15%scrap Pipe Revolver
- Long Night Vision ScopeWeight +30%from Plan: Pipe Revolver Long NV Scope
- Long Recon ScopeWeight +30% · Tracks Targetsscrap Pipe Revolver
- Long ScopeWeight +15%scrap Pipe Revolver
- Medium Night Vision ScopeWeight +25%from Plan: Pipe Revolver Medium NV Scope
- Medium ScopeWeight +10%scrap Pipe Revolver
- Reflex SightWeight +10%Known by default or when conditions are met
- Short Night Vision ScopeWeight +20%from Plan: Pipe Revolver Short NV Scope
- Short Recon ScopeWeight +20% · Tracks Targetsscrap Pipe Revolver
- Short ScopeWeight +5%scrap Pipe Revolver
- Standard Glow SightsAP Cost -20%, Weight +5%scrap Pipe Revolver
- Standard SightsKnown by default or when conditions are met
USED IN BUILDS
> NEW BUILDNo public builds use this item yet.
Datamined from SeventySix.esm. Spawn chances are estimates (max-level loot, conditions assumed met). Form ID 0014831B.