ATOMIC ARCHIVESFO76…

PIPE

TYPE
Weapon
CATEGORY
—
LEVEL
1–50
BASE VALUE
25
WEIGHT
4
CAPACITY
12
AP COST
13

COMBAT STATS

ITEM LEVEL151020304050
Base damage20222532405266

From the game's level curves, before perks, mods and legendary effects.

COMMUNITY PRICES

No player reports yet. Traded this recently? Report the price below.

Reported by players, per unit in caps. Each player's latest report counts once and outliers are trimmed; an estimate shows once 3 players have reported. Weapons and armor are priced per legendary roll: each roll has its own estimate.

VENDORS

Sold by vendors and vending machines. Random stock rolls on each restock; chances are estimated.

QUEST REWARDS

Rewarded by quests, dailies and activities. Chances are estimated from the reward lists.

HARVEST

Harvested from flora, deposits and junk piles.

LOCATIONFROMPOINTSEST. FINDS
Charleston LandfillJunk Pile30.4
near Black Mountain Ordnance WorksJunk Pile20.2
near Graninger FarmJunk Pile20.2
near Aaronholt HomesteadJunk Pile10.1
near Abandoned Bog TownJunk Pile10.1
near Abbie's BunkerJunk Pile10.1
near Abraxodyne Storage DepotJunk Pile10.1
near Alpine River CabinsJunk Pile10.1
near Anchor FarmJunk Pile10.1
near Big MawJunk Pile10.1
Converted Munitions FactoryJunk Pile10.1
near Crater OutpostJunk Pile10.1
Dabney HomesteadJunk Pile10.1
near Derelict Power SubstationJunk Pile10.1
near Fort DefianceJunk Pile10.1
> Show 23 more locations

RANDOM SPAWN

A spawn point that rolls a loot list. Chances are estimated.

LOCATIONPOINTSEST. FINDS
Pleasant Valley Cabins2512
Harpers Ferry3212
Point Pleasant166.7
Welch124.5
Abandoned Bog Town84.1
Bolton Greens83.9
Treetops73.4
Morgantown Trainyard33
Prickett's Fort33
Pleasant Valley Ski Resort82.8
Morgantown Regional Airfield42.6
Eastern Regional Penitentiary142.5
Radiant Hills32.2
Poseidon Energy Plant WV-06132.2
Clarksburg32.1
> Show 124 more locations

ENEMY DROPS

Dropped by enemies (death loot). Chances are estimated per kill.

FROMCHANCE
Ancient Behemoth23%
Behemoth23%
Epic Behemoth23%
Glowing Behemoth23%
Prime Behemoth23%
Acidic Gulper19%
Albino Radtoad19%
Alpha Thrasher19%
Deadly Radtoad19%
Fetid Radtoad19%
> Show 72 more enemies

CONTAINERS

Found in container loot. Chances are estimated per container.

BEST CONTAINERS

CONTAINERCHANCEIN WORLD
File Cabinet100%2444
Locker39%950
Safe23%376
Footlocker21%755
Steamer Trunk21%108
Hamper21%48
Private Footlocker21%1
Metal Box19%630
Ash Pile15%14
Vault Locker14%217
> Show 31 more containers

BEST LOCATIONS FOR CONTAINERS

LOCATIONEST. FINDS
Transmission Station 1AT-U03117
RobCo Research Center98
Arktos Pharma85
Sugar Grove84
Charleston Capitol Building81
Vault-Tec University77
West Tek Research Center72
Site Charlie69
Fort Defiance68
Site Alpha67
> Show 5 more locations

CRAFTING

SCRAP

MODS LEARNED BY SCRAPPING (53)

Aligned Grip
Aligned Long Barrel
Aligned Short Barrel
Aligned Stock
Aligned Stub Barrel
Bruising Grip
Bruising Stock
Calibrated Receiver
Compensator
Drum Magazine
> Show 43 more mods

BARREL (12)

  • Aligned Long BarrelAP Cost +10%, Range +50%, Weight +33%scrap Pipe
  • Aligned Short BarrelAP Cost -10%, Weight +15%scrap Pipe
  • Aligned Stub BarrelAP Cost -20%, Range -25%, Weight +15%scrap Pipe
  • Stabilized Long BarrelAP Cost +20%, Range +50%, Weight +33%scrap Pipe
  • Stabilized Short BarrelWeight +15%scrap Pipe
  • Stabilized Stub BarrelAP Cost -10%, Range -25%, Weight +15%scrap Pipe
  • Standard Long BarrelAP Cost +20%, Range +50%, Weight +18%Known by default or when conditions are met
  • Standard Short BarrelKnown by default or when conditions are met
  • Stub BarrelAP Cost -10%, Range -25%Known by default or when conditions are met
  • True Long BarrelAP Cost +20%, Range +50%, Weight +33%scrap Pipe
  • True Short BarrelWeight +15%scrap Pipe
  • True Stub BarrelAP Cost -10%, Range -25%, Weight +15%scrap Pipe

GRIP (14)

  • Aligned GripAP Cost -10%, Weight +15%scrap Pipe
  • Aligned StockAP Cost -10%, Weight +40%scrap Pipe
  • Bruising GripWeight +15%scrap Pipe
  • Bruising StockWeight +40%scrap Pipe
  • Forceful GripWeight +35%scrap Pipe
  • Forceful StockWeight +60%scrap Pipe
  • Precise Recoil GripWeight +30%scrap Pipe
  • Precise StockWeight +55%scrap Pipe
  • Stabilized GripWeight +15%scrap Pipe
  • Stabilized StockWeight +40%scrap Pipe
  • Standard GripKnown by default or when conditions are met
  • Standard StockWeight +25%scrap Pipe
  • True GripWeight +15%scrap Pipe
  • True StockWeight +40%scrap Pipe

MAG (7)

  • Drum MagazineAmmo Capacity +100%, Weight +50%scrap Pipe
  • Perforating MagazineAP Cost +15%, Armor Penetration +25, Weight +10%scrap Pipe
  • Piercing MagazineAP Cost +15%, Armor Penetration +25, Weight +25%scrap Pipe
  • Quick MagazineWeight +15%scrap Pipe
  • Standard MagazineKnown by default or when conditions are met
  • Stinging MagazineAP Cost +15%, Ammo Capacity +50%, Armor Penetration +25, Weight +45%scrap Pipe
  • Swift MagazineAmmo Capacity +50%, Weight +50%scrap Pipe

MUZZLE (6)

  • CompensatorRange -6%, Weight +10%scrap Pipe
  • Large BayonetRange -12%, Weight +12.5%scrap Pipe
  • Muzzle BrakeRange -12%, Weight +10%scrap Pipe
  • No Muzzle
  • Small BayonetRange -8%, Weight +10%scrap Pipe
  • SuppressorRange -20%, Weight +12.5% · Silences weapon.scrap Pipe

RECEIVER (24)

  • .45 ReceiverDamage Bonus +15%, Range +10%, Weight +10% · Changes ammo type to.45 Caliber.from Plan: Pipe Gun.45 Receiver
  • Automatic ReceiverDamage -30%, Energy Damage -30%, Cryo Damage -30%, Fire Damage -30%, Poison Damage -30%, Radiation Damage -30%, Critical Damage -20%, Ammo Capacity +50%, Speed = 0.82, Range -17.5%, Weight +7.5%from Plan: Pipe Gun Automatic Mod
  • Automatic.45 ReceiverDamage -30%, Damage Bonus +15%, Energy Damage -30%, Cryo Damage -30%, Fire Damage -30%, Poison Damage -30%, Radiation Damage -30%, Critical Damage -20%, Ammo Capacity +50%, Speed = 0.82, Range -7.5%, Weight +17.5% · Changes ammo type to.38 caliber.from Plan: Pipe Gun Automatic.38 Receiver
  • Calibrated ReceiverCritical Damage +50%, AP Cost +20%, Weight +15%scrap Pipe
  • Critical.45 ReceiverDamage Bonus +15%, Critical Damage +50%, AP Cost +20%, Range +10%, Weight +25% · Changes ammo type to.45 Caliber.from Plan: Pipe Gun Critical.45 Receiver
  • Focused Automatic ReceiverDamage -30%, Energy Damage -30%, Cryo Damage -30%, Fire Damage -30%, Poison Damage -30%, Radiation Damage -30%, Critical Damage -20%, Ammo Capacity +50%, Speed = 0.82, Range -17.5%, Weight +22.5%scrap Pipe
  • Hair Trigger ReceiverWeight +15%scrap Pipe
  • Hardened ReceiverDamage Bonus +35%, AP Cost +15%, Weight +30%scrap Pipe
  • Hasty.45 ReceiverDamage Bonus +35%, Range +20%, Weight +35% · Changes ammo type to.45 caliber.from Plan: Pipe Gun Hasty.45 Receiver
  • Powerful Automatic ReceiverDamage -30%, Damage Bonus +25%, Energy Damage -30%, Cryo Damage -30%, Fire Damage -30%, Poison Damage -30%, Radiation Damage -30%, Critical Damage -20%, AP Cost +10%, Ammo Capacity +50%, Speed = 0.82, Range -17.5%, Weight +32.5%scrap Pipe
  • Precise.45 ReceiverDamage Bonus +15%, Range +10%, Weight +25% · Changes ammo type to.45 Caliber.from Plan: Pipe Gun Precise.45 Receiver
  • Prime Automatic ReceiverDamage -30%, Damage Bonus +35%, Energy Damage -30%, Cryo Damage -30%, Fire Damage -30%, Poison Damage -30%, Radiation Damage -30%, Critical Damage -20%, AP Cost +15%, Ammo Capacity +50%, Speed = 0.82, Speed -10%, Range +2.5%, Damage Vs Scorched +65, Weight +37.5%from Plan: Prime Automatic Pipe Gun Receiver
  • Prime ReceiverDamage Bonus +35%, AP Cost +15%, Speed -10%, Range +20%, Damage Vs Scorched +65, Weight +30%from Plan: Prime Pipe Gun Receiver
  • Refined ReceiverDamage Bonus +25%, AP Cost +10%, Weight +40%scrap Pipe
  • Refined.45 ReceiverDamage Bonus +40%, AP Cost +10%, Range +10%, Weight +35% · Changes ammo type to.45 Caliber.from Plan: Pipe Gun Refined.45 Receiver
  • Scorched Killer's ReceiverDamage -20%, Damage Vs Scorched +50, Weight +10%Learned when picked up or by script
  • Severe ReceiverDamage Bonus +25%, Critical Damage +50%, AP Cost +30%, Weight +40%scrap Pipe
  • Snappy ReceiverCritical Damage +50%, AP Cost +20%, Weight +30%scrap Pipe
  • Speedy ReceiverWeight +30%scrap Pipe
  • Standard ReceiverKnown by default or when conditions are met
  • True ReceiverWeight +15%scrap Pipe
  • Tuned ReceiverDamage Bonus +25%, AP Cost +10%, Weight +40%scrap Pipe
  • Tweaked Automatic ReceiverDamage -30%, Energy Damage -30%, Cryo Damage -30%, Fire Damage -30%, Poison Damage -30%, Radiation Damage -30%, Critical Damage +50%, Critical Damage -20%, AP Cost +20%, Ammo Capacity +50%, Speed = 0.82, Range -17.5%, Weight +22.5%scrap Pipe
  • Vicious ReceiverCritical Damage +50%, AP Cost +20%, Weight +30%scrap Pipe

SCOPE (12)

USED IN BUILDS

> NEW BUILD

No public builds use this item yet.

Datamined from SeventySix.esm. Spawn chances are estimates (max-level loot, conditions assumed met). Form ID 00024F55.