HUNTING RIFLE
- BALLISTIC
- RANGED
- TYPE
- Weapon
- CATEGORY
- Rifle
- LEVEL
- 1–50
- BASE VALUE
- 40
- WEIGHT
- 6
- AMMO
- .308 Round
- CAPACITY
- 5
- AP COST
- 28
COMBAT STATS
| ITEM LEVEL | 1 | 5 | 10 | 20 | 30 | 40 | 50 |
|---|---|---|---|---|---|---|---|
| Base damage | 86 | 96 | 108 | 138 | 175 | 224 | 285 |
From the game's level curves, before perks, mods and legendary effects.
COMMUNITY PRICES
No player reports yet. Traded this recently? Report the price below.
Reported by players, per unit in caps. Each player's latest report counts once and outliers are trimmed; an estimate shows once 3 players have reported. Weapons and armor are priced per legendary roll: each roll has its own estimate.
WHERE TO FIND
SUGGEST A SOURCEREPORT> SHOW ON MAPGUARANTEED
Placed in the world and always present.
| LOCATION | POINTS |
|---|---|
| Highway Town | 1 |
VENDORS
Sold by vendors and vending machines. Random stock rolls on each restock; chances are estimated.
> Show 10 more vendors> Show fewer
QUEST REWARDS
Rewarded by quests, dailies and activities. Chances are estimated from the reward lists.
> Show 49 more quests> Show fewer
EVENT REWARDS
Rewarded by public events. Chances are estimated from the reward lists.
| FROM | CHANCE |
|---|---|
| Eviction Notice | 17% |
| Radiation Rumble | 9% |
| Jail Break | 5% |
| Swarm of Suitors | 5% |
HARVEST
Harvested from flora, deposits and junk piles.
| LOCATION | FROM | POINTS | EST. FINDS |
|---|---|---|---|
| Charleston Landfill | Junk Pile | 3 | 0.4 |
| near Black Mountain Ordnance Works | Junk Pile | 2 | 0.3 |
| near Graninger Farm | Junk Pile | 2 | 0.3 |
| near Aaronholt Homestead | Junk Pile | 1 | 0.1 |
| near Abandoned Bog Town | Junk Pile | 1 | 0.1 |
| near Abbie's Bunker | Junk Pile | 1 | 0.1 |
| near Abraxodyne Storage Depot | Junk Pile | 1 | 0.1 |
| near Alpine River Cabins | Junk Pile | 1 | 0.1 |
| near Anchor Farm | Junk Pile | 1 | 0.1 |
| near Big Maw | Junk Pile | 1 | 0.1 |
| Converted Munitions Factory | Junk Pile | 1 | 0.1 |
| near Crater Outpost | Junk Pile | 1 | 0.1 |
| Dabney Homestead | Junk Pile | 1 | 0.1 |
| near Derelict Power Substation | Junk Pile | 1 | 0.1 |
| near Fort Defiance | Junk Pile | 1 | 0.1 |
> Show 23 more locations> Show fewer
RANDOM SPAWN
A spawn point that rolls a loot list. Chances are estimated.
| LOCATION | POINTS | EST. FINDS |
|---|---|---|
| Harpers Ferry | 11 | 5.7 |
| Clarksburg | 6 | 5.3 |
| Abandoned Bog Town | 4 | 3.3 |
| Fort Steuben | 3 | 3 |
| High Knob Lookout | 3 | 3 |
| Hocking Hills Train Station | 3 | 3 |
| Point Pleasant | 5 | 2.8 |
| West Tek Research Center | 5 | 2.8 |
| Blackwater Mine | 3 | 2.3 |
| Converted Munitions Factory | 3 | 2.3 |
| Morgantown | 3 | 2.3 |
| Pleasant Valley Cabins | 3 | 2.3 |
| Athens | 2 | 2 |
| Beckley | 2 | 2 |
| Big Bend Tunnel West | 2 | 2 |
> Show 147 more locations> Show fewer
ENEMY DROPS
Dropped by enemies (death loot). Chances are estimated per kill.
| FROM | CHANCE |
|---|---|
| Ancient Behemoth | 36% |
| Behemoth | 36% |
| Epic Behemoth | 36% |
| Glowing Behemoth | 36% |
| Prime Behemoth | 36% |
| Acidic Gulper | 20% |
| Albino Radtoad | 20% |
| Alpha Thrasher | 20% |
| Deadly Radtoad | 20% |
| Fetid Radtoad | 20% |
> Show 74 more enemies> Show fewer
CONTAINERS
Found in container loot. Chances are estimated per container.
BEST CONTAINERS
| CONTAINER | CHANCE | IN WORLD |
|---|---|---|
| Locker | 100% | 950 |
| Safe | 44% | 376 |
| Government Aid Drop | 25% | 1 |
| Footlocker | 22% | 755 |
| Steamer Trunk | 22% | 108 |
| Hamper | 22% | 48 |
| Private Footlocker | 22% | 1 |
| Metal Box | 20% | 630 |
| Ash Pile | 15% | 14 |
| Vault Locker | 14% | 217 |
> Show 38 more containers> Show fewer
BEST LOCATIONS FOR CONTAINERS
> Show 5 more locations> Show fewer
CRAFTING
SCRAP
MODS LEARNED BY SCRAPPING (38)
| Aligned Long Barrel |
| Aligned Short Barrel |
| Aligned Stock |
| Bruising Stock |
| Calibrated Receiver |
| Compensator |
| Forceful Stock |
| Glow Sights |
| Hair Trigger Receiver |
| Hardened Receiver |
> Show 28 more mods> Show fewer
MODS (62)
> POSSIBLE LEGENDARY EFFECTSBARREL (8)
- Aligned Long BarrelAP Cost +10%, Range +50%, Weight +33%scrap Hunting Rifle
- Aligned Short BarrelAP Cost -10%, Weight +15%scrap Hunting Rifle
- Stabilized Long BarrelAP Cost +20%, Range +50%, Weight +33%scrap Hunting Rifle
- Stabilized Short BarrelWeight +15%scrap Hunting Rifle
- Standard Long BarrelAP Cost +20%, Range +50%, Weight +18%Known by default or when conditions are met
- Standard Short BarrelKnown by default or when conditions are met
- True Long BarrelAP Cost +20%, Range +50%, Weight +33%scrap Hunting Rifle
- True Short BarrelWeight +15%scrap Hunting Rifle
GRIP (7)
- Aligned StockAP Cost -10%, Weight +15%scrap Hunting Rifle
- Bruising StockWeight +15%scrap Hunting Rifle
- Forceful StockWeight +35%scrap Hunting Rifle
- Precise StockWeight +30%scrap Hunting Rifle
- Stabilized Full StockWeight +15%scrap Hunting Rifle
- Standard StockKnown by default or when conditions are met
- True StockWeight +15%scrap Hunting Rifle
MAG (7)
- Large MagazineAmmo Capacity +100%, Weight +50%scrap Hunting Rifle
- Perforating MagazineAP Cost +15%, Armor Penetration +25, Weight +10%scrap Hunting Rifle
- Piercing MagazineAP Cost +15%, Armor Penetration +25, Weight +25%scrap Hunting Rifle
- Quick MagazineWeight +15%scrap Hunting Rifle
- Standard MagazineKnown by default or when conditions are met
- Stinging MagazineAP Cost +15%, Ammo Capacity +50%, Armor Penetration +25, Weight +45%scrap Hunting Rifle
- Swift MagazineAmmo Capacity +50%, Weight +50%scrap Hunting Rifle
MUZZLE (5)
- CompensatorRange -6%, Weight +10%scrap Hunting Rifle
- Muzzle BrakeRange -12%, Weight +10%scrap Hunting Rifle
- No Muzzle
- Standard Large BayonetRange -12%, Weight +12.5%scrap Hunting Rifle
- SuppressorRange -20%, Weight +12.5% · Silences weapon.scrap Hunting Rifle
RECEIVER (23)
- .38 ReceiverDamage Bonus -30%, Range -20%, Weight -20% · Changes ammo type to.38 Caliber.from Plan: Hunting Rifle.38 Receiver
- .50 ReceiverDamage Bonus +15%, Range +10%, Weight +10% · Changes ammo type to.50 Caliber.from Plan: Hunting Rifle.50 Receiver
- Calibrated ReceiverCritical Damage +50%, AP Cost +20%, Weight +15%scrap Hunting Rifle
- Critical.38 ReceiverDamage Bonus -30%, Critical Damage +50%, AP Cost +20%, Range -20%, Weight -5% · Changes ammo type to.38 Caliber.from Plan: Hunting Rifle Critical.38 Receiver
- Critical.50 ReceiverDamage Bonus +15%, Critical Damage +50%, AP Cost +20%, Range +10%, Weight +25% · Changes ammo type to.50 Caliber.from Plan: Hunting Rifle Critical.50 Receiver
- Hair Trigger ReceiverSpeed +25%, Weight +15%scrap Hunting Rifle
- Hardened ReceiverDamage Bonus +35%, AP Cost +15%, Weight +30%scrap Hunting Rifle
- Hasty.38 ReceiverDamage Bonus -30%, Speed +25%, Range -20%, Weight -5% · Changes ammo type to.38 caliber.from Plan: Hunting Rifle Hasty.38 Receiver
- Hasty.50 ReceiverDamage Bonus +15%, Speed +25%, Range +10%, Weight +25% · Changes ammo type to.50 caliber.from Plan: Hunting Rifle Hasty.50 Receiver
- Precise.38 ReceiverDamage Bonus -30%, Range -20%, Weight -5% · Changes ammo type to.38 Caliber.from Plan: Hunting Rifle Precise.38 Receiver
- Precise.50 ReceiverDamage Bonus +15%, Range +10%, Weight +25% · Changes ammo type to.50 Caliber.from Plan: Hunting Rifle Precise.50 Receiver
- Prime ReceiverDamage Bonus +35%, AP Cost +15%, Speed -10%, Range +20%, Damage Vs Scorched +65, Weight +30%from Plan: Prime Hunting Rifle Receiver
- Refined ReceiverDamage Bonus +25%, AP Cost +10%, Weight +40%scrap Hunting Rifle
- Refined.38 ReceiverDamage Bonus -5%, AP Cost +10%, Range -20%, Weight +20% · Changes ammo type to.38 Caliber.from Plan: Hunting Rifle Refined.38 Receiver
- Refined.50 ReceiverDamage Bonus +40%, AP Cost +10%, Range +10%, Weight +35% · Changes ammo type to.50 Caliber.from Plan: Hunting Rifle Refined.50 Receiver
- Scorched Killer's ReceiverDamage -20%, Damage Vs Scorched +50, Weight +10%from Plan: Hunting Rifle Scorched Killer's Receiver
- Severe ReceiverDamage Bonus +25%, Critical Damage +50%, AP Cost +30%, Weight +40%scrap Hunting Rifle
- Snappy ReceiverCritical Damage +50%, AP Cost +20%, Speed +25%, Weight +30%scrap Hunting Rifle
- Speedy ReceiverSpeed +25%, Weight +30%scrap Hunting Rifle
- Standard ReceiverKnown by default or when conditions are met
- True ReceiverWeight +15%scrap Hunting Rifle
- Tuned ReceiverDamage Bonus +25%, AP Cost +10%, Speed +25%, Weight +40%scrap Hunting Rifle
- Vicious ReceiverCritical Damage +50%, AP Cost +20%, Weight +30%scrap Hunting Rifle
SCOPE (12)
- Glow SightsAP Cost -20%, Weight +5%scrap Hunting Rifle
- Long Night Vision ScopeWeight +30%from Plan: Hunting Rifle Long NV Scope
- Long Recon ScopeWeight +30% · Tracks Targetsfrom Plan: Long Recon Scope
- Long ScopeWeight +15%scrap Hunting Rifle
- Medium Night Vision ScopeWeight +25%from Plan: Hunting Rifle Medium NV Scope
- Medium ScopeWeight +10%scrap Hunting Rifle
- Reflex Sight (Circle)Weight +10%scrap Hunting Rifle
- Reflex Sight (Dot)Weight +10%Known by default or when conditions are met
- Short Night Vision ScopeWeight +20%from Plan: Hunting Rifle Short NV Scope
- Short Recon ScopeWeight +20% · Tracks Targetsscrap Hunting Rifle
- Short ScopeWeight +5%scrap Hunting Rifle
- Standard SightsKnown by default or when conditions are met
USED IN BUILDS
> NEW BUILDNo public builds use this item yet.
Datamined from SeventySix.esm. Spawn chances are estimates (max-level loot, conditions assumed met). Form ID 0004F46A.