WHISTLE IN THE DARK
- BALLISTIC
- RANGED
- TYPE
- Weapon
- CATEGORY
- Rifle
- LEVEL
- 50
- BASE VALUE
- 105
- WEIGHT
- 8
- AMMO
- 5.56 Round
- CAPACITY
- 20
- AP COST
- 17
COMBAT STATS
| ITEM LEVEL | 50 |
|---|---|
| Base damage | 112 |
From the game's level curves, before perks, mods and legendary effects. Some weapon values come from Nukes & Dragons, used with permission.
COMMUNITY PRICES
No player reports yet. Traded this recently? Report the price below.
Reported by players, per unit in caps. Each player's latest report counts once and outliers are trimmed; an estimate shows once 3 players have reported. Weapons and armor are priced per legendary roll: each roll has its own estimate.
WHERE TO FIND
SUGGEST A SOURCEREPORT> SHOW ON MAPNo sources on record: not placed in the world, sold, rewarded or dropped according to the game files. It may come from a script (seasonal rewards, the Atomic Shop) the records don't show.
CRAFTING
SCRAP
Nothing to scrap.
MODS (55)
> POSSIBLE LEGENDARY EFFECTSBARREL (8)
- Aligned Long BarrelAP Cost +10%, Range +50%, Weight +33%scrap Assault Rifle
- Aligned Short BarrelAP Cost -10%, Weight +15%scrap Assault Rifle
- Stabilized Long BarrelAP Cost +20%, Range +50%, Weight +33%scrap Assault Rifle
- Stabilized Short BarrelWeight +15%scrap Assault Rifle
- Standard Long BarrelAP Cost +20%, Range +50%, Weight +18%Known by default or when conditions are met
- Standard Short BarrelKnown by default or when conditions are met
- True Long BarrelAP Cost +20%, Range +50%, Weight +33%scrap Assault Rifle
- True Short BarrelWeight +15%scrap Assault Rifle
GRIP (7)
- Aligned StockAP Cost -10%, Weight +15%scrap Assault Rifle
- Bruising StockWeight +15%scrap Assault Rifle
- Forceful StockWeight +35%scrap Assault Rifle
- Precise StockWeight +30%scrap Assault Rifle
- Stabilized StockWeight +15%scrap Assault Rifle
- Standard Short StockKnown by default or when conditions are met
- True StockWeight +15%scrap Assault Rifle
MAG (7)
- Drum MagazineAmmo Capacity +100%, Weight +50%scrap Assault Rifle
- Perforating MagazineAP Cost +15%, Armor Penetration +25, Weight +10%scrap Assault Rifle
- Piercing MagazineAP Cost +15%, Armor Penetration +25, Weight +25%scrap Assault Rifle
- Quick MagazineWeight +15%scrap Assault Rifle
- Standard MagazineKnown by default or when conditions are met
- Stinging MagazineAP Cost +15%, Ammo Capacity +50%, Armor Penetration +25, Weight +45%scrap Assault Rifle
- Swift MagazineAmmo Capacity +50%, Weight +50%scrap Assault Rifle
MUZZLE (4)
- CompensatorRange -6%, Weight +10%scrap Assault Rifle
- Muzzle BrakeRange -12%, Weight +10%scrap Assault Rifle
- No MuzzleKnown by default or when conditions are met
- SuppressorRange -20%, Weight +12.5% · Silences weapon.scrap Assault Rifle
RECEIVER (18)
- Automatic ReceiverDamage -30%, Energy Damage -30%, Cryo Damage -30%, Fire Damage -30%, Poison Damage -30%, Radiation Damage -30%, Critical Damage -20%, Ammo Capacity +50%, Speed = 0.69, Range -17.5%, Weight +7.5%Known by default or when conditions are met
- Calibrated ReceiverCritical Damage +50%, AP Cost +20%, Weight +15%scrap Assault Rifle
- Fierce ReceiverCritical Damage +50%, AP Cost +20%, Weight +30%from Plan: Assault Rifle Fierce Receiver
- Focused Automatic ReceiverDamage -30%, Energy Damage -30%, Cryo Damage -30%, Fire Damage -30%, Poison Damage -30%, Radiation Damage -30%, Critical Damage -20%, Ammo Capacity +50%, Speed = 0.69, Range -17.5%, Weight +22.5%scrap Assault Rifle
- Hair Trigger ReceiverWeight +15%scrap Assault Rifle
- Hardened ReceiverDamage Bonus +35%, AP Cost +15%, Weight +30%scrap Assault Rifle
- Powerful Automatic ReceiverDamage -30%, Damage Bonus +25%, Energy Damage -30%, Cryo Damage -30%, Fire Damage -30%, Poison Damage -30%, Radiation Damage -30%, Critical Damage -20%, AP Cost +10%, Ammo Capacity +50%, Speed = 0.69, Range -17.5%, Weight +32.5%scrap Assault Rifle
- Prime Automatic ReceiverDamage -30%, Damage Bonus +35%, Energy Damage -30%, Cryo Damage -30%, Fire Damage -30%, Poison Damage -30%, Radiation Damage -30%, Critical Damage -20%, AP Cost +15%, Ammo Capacity +50%, Speed -10%, Speed = 0.69, Range +2.5%, Damage Vs Scorched +65, Weight +37.5%from Plan: Prime Automatic Assault Rifle Receiver
- Prime ReceiverDamage Bonus +35%, AP Cost +15%, Speed -10%, Range +20%, Damage Vs Scorched +65, Weight +30%from Plan: Prime Assault Rifle Receiver
- Refined ReceiverDamage Bonus +25%, AP Cost +10%, Weight +40%scrap Assault Rifle
- Scorched Killer's ReceiverDamage -20%, Damage Vs Scorched +50, Weight +10%from Plan: Assault Rifle Scorched Killer's Receiver
- Severe ReceiverDamage Bonus +25%, Critical Damage +50%, AP Cost +30%, Weight +40%scrap Assault Rifle
- Standard ReceiverKnown by default or when conditions are met
- Steadfast ReceiverWeight +30%from Plan: Assault Rifle Steadfast Receiver
- True ReceiverWeight +15%scrap Assault Rifle
- Tweaked Automatic ReceiverDamage -30%, Energy Damage -30%, Cryo Damage -30%, Fire Damage -30%, Poison Damage -30%, Radiation Damage -30%, Critical Damage +50%, Critical Damage -20%, AP Cost +20%, Ammo Capacity +50%, Speed = 0.69, Range -17.5%, Weight +22.5%scrap Assault Rifle
- Vicious ReceiverCritical Damage +50%, AP Cost +20%, Weight +30%scrap Assault Rifle
- Vigorous ReceiverDamage Bonus +25%, AP Cost +10%, Weight +40%from Plan: Assault Rifle Vigorous Receiver
SCOPE (11)
- Long Night Vision ScopeWeight +30%from Plan: Assault Rifle Long NV Scope
- Long Recon ScopeWeight +30% · Tracks Targetsscrap Assault Rifle
- Long ScopeWeight +15%Known by default or when conditions are met
- Medium Night Vision ScopeWeight +25%from Plan: Assault Rifle Medium NV Scope
- Medium ScopeWeight +10%scrap Assault Rifle
- Reflex Sight (Circle)Weight +10%Known by default or when conditions are met
- Reflex Sight (Dot)Weight +10%Known by default or when conditions are met
- Short Night Vision ScopeWeight +20%from Plan: Assault Rifle Short NV Scope
- Short Recon ScopeWeight +20% · Tracks Targetsscrap Assault Rifle
- Short ScopeWeight +5%scrap Assault Rifle
- Standard SightsKnown by default or when conditions are met
USED IN BUILDS
> NEW BUILDNo public builds use this item yet.
Datamined from SeventySix.esm. Spawn chances are estimates (max-level loot, conditions assumed met). Form ID 0042B0D2.