ASSAULT RIFLE
- BALLISTIC
- RANGED
- TYPE
- Weapon
- CATEGORY
- Rifle
- LEVEL
- 30–50
- BASE VALUE
- 105
- WEIGHT
- 8
- AMMO
- 5.56 Round
- CAPACITY
- 20
- AP COST
- 17
COMBAT STATS
| ITEM LEVEL | 30 | 40 | 50 |
|---|---|---|---|
| Base damage | 69 | 88 | 112 |
From the game's level curves, before perks, mods and legendary effects.
COMMUNITY PRICES
No player reports yet. Traded this recently? Report the price below.
Reported by players, per unit in caps. Each player's latest report counts once and outliers are trimmed; an estimate shows once 3 players have reported. Weapons and armor are priced per legendary roll: each roll has its own estimate.
WHERE TO FIND
SUGGEST A SOURCEREPORT> SHOW ON MAPGUARANTEED
Placed in the world and always present.
| LOCATION | POINTS |
|---|---|
| Dark Hollow Manor | 1 |
| Instanced areas | 1 |
VENDORS
Sold by vendors and vending machines. Random stock rolls on each restock; chances are estimated.
> Show 10 more vendors> Show fewer
QUEST REWARDS
Rewarded by quests, dailies and activities. Chances are estimated from the reward lists.
> Show 1 more quests> Show fewer
HARVEST
Harvested from flora, deposits and junk piles.
| LOCATION | FROM | POINTS | EST. FINDS |
|---|---|---|---|
| Charleston Landfill | Junk Pile | 3 | 0.4 |
| near Black Mountain Ordnance Works | Junk Pile | 2 | 0.3 |
| near Graninger Farm | Junk Pile | 2 | 0.3 |
| near Aaronholt Homestead | Junk Pile | 1 | 0.1 |
| near Abandoned Bog Town | Junk Pile | 1 | 0.1 |
| near Abbie's Bunker | Junk Pile | 1 | 0.1 |
| near Abraxodyne Storage Depot | Junk Pile | 1 | 0.1 |
| near Alpine River Cabins | Junk Pile | 1 | 0.1 |
| near Anchor Farm | Junk Pile | 1 | 0.1 |
| near Big Maw | Junk Pile | 1 | 0.1 |
| Converted Munitions Factory | Junk Pile | 1 | 0.1 |
| near Crater Outpost | Junk Pile | 1 | 0.1 |
| Dabney Homestead | Junk Pile | 1 | 0.1 |
| near Derelict Power Substation | Junk Pile | 1 | 0.1 |
| near Fort Defiance | Junk Pile | 1 | 0.1 |
> Show 23 more locations> Show fewer
RANDOM SPAWN
A spawn point that rolls a loot list. Chances are estimated.
| LOCATION | POINTS | EST. FINDS |
|---|---|---|
| Harpers Ferry | 9 | 2.9 |
| Converted Munitions Factory | 3 | 2.1 |
| Arktos Pharma | 3 | 2.1 |
| Big Bend Tunnel West | 2 | 2 |
| Bolton Greens | 2 | 2 |
| Charleston Capitol Building | 2 | 2 |
| Fort Defiance | 2 | 2 |
| Mount Blair | 2 | 2 |
| Poseidon Energy Plant WV-06 | 7 | 1.8 |
| The Rust Kingdom | 6 | 1.6 |
| Pleasant Valley Ski Resort | 4 | 1.4 |
| Point Pleasant | 4 | 1.4 |
| Wendigo Cave | 3 | 1.3 |
| Clarksburg | 2 | 1.1 |
| Morgantown | 2 | 1.1 |
> Show 83 more locations> Show fewer
CONTAINERS
Found in container loot. Chances are estimated per container.
BEST CONTAINERS
| CONTAINER | CHANCE | IN WORLD |
|---|---|---|
| Safe | 23% | 376 |
| Footlocker | 22% | 755 |
| Steamer Trunk | 22% | 108 |
| Hamper | 22% | 48 |
| Private Footlocker | 22% | 1 |
| Metal Box | 20% | 630 |
| Locker | 14% | 950 |
| Vault Locker | 14% | 217 |
| File Cabinet | 14% | 2444 |
| Desk | 14% | 1121 |
> Show 37 more containers> Show fewer
BEST LOCATIONS FOR CONTAINERS
> Show 5 more locations> Show fewer
CRAFTING
Weapons Workbench
Learned from plan: Plan: Assault Rifle
Weapons Workbench
Learned from plan: Plan: Whistle in the Dark
- Steel×19
- Spring×5
- Screw×18
- Oil×1
- Gear×3
- Adhesive×8
- Legendary Module×30
- Vault Steel×40
SCRAP
MODS LEARNED BY SCRAPPING (35)
| Aligned Long Barrel |
| Aligned Short Barrel |
| Aligned Stock |
| Bruising Stock |
| Calibrated Receiver |
| Compensator |
| Drum Magazine |
| Focused Automatic Receiver |
| Forceful Stock |
| Hair Trigger Receiver |
> Show 25 more mods> Show fewer
MODS (55)
> POSSIBLE LEGENDARY EFFECTSBARREL (8)
- Aligned Long BarrelAP Cost +10%, Range +50%, Weight +33%scrap Assault Rifle
- Aligned Short BarrelAP Cost -10%, Weight +15%scrap Assault Rifle
- Stabilized Long BarrelAP Cost +20%, Range +50%, Weight +33%scrap Assault Rifle
- Stabilized Short BarrelWeight +15%scrap Assault Rifle
- Standard Long BarrelAP Cost +20%, Range +50%, Weight +18%Known by default or when conditions are met
- Standard Short BarrelKnown by default or when conditions are met
- True Long BarrelAP Cost +20%, Range +50%, Weight +33%scrap Assault Rifle
- True Short BarrelWeight +15%scrap Assault Rifle
GRIP (7)
- Aligned StockAP Cost -10%, Weight +15%scrap Assault Rifle
- Bruising StockWeight +15%scrap Assault Rifle
- Forceful StockWeight +35%scrap Assault Rifle
- Precise StockWeight +30%scrap Assault Rifle
- Stabilized StockWeight +15%scrap Assault Rifle
- Standard Short StockKnown by default or when conditions are met
- True StockWeight +15%scrap Assault Rifle
MAG (7)
- Drum MagazineAmmo Capacity +100%, Weight +50%scrap Assault Rifle
- Perforating MagazineAP Cost +15%, Armor Penetration +25, Weight +10%scrap Assault Rifle
- Piercing MagazineAP Cost +15%, Armor Penetration +25, Weight +25%scrap Assault Rifle
- Quick MagazineWeight +15%scrap Assault Rifle
- Standard MagazineKnown by default or when conditions are met
- Stinging MagazineAP Cost +15%, Ammo Capacity +50%, Armor Penetration +25, Weight +45%scrap Assault Rifle
- Swift MagazineAmmo Capacity +50%, Weight +50%scrap Assault Rifle
MUZZLE (4)
- CompensatorRange -6%, Weight +10%scrap Assault Rifle
- Muzzle BrakeRange -12%, Weight +10%scrap Assault Rifle
- No MuzzleKnown by default or when conditions are met
- SuppressorRange -20%, Weight +12.5% · Silences weapon.scrap Assault Rifle
RECEIVER (18)
- Automatic ReceiverDamage -30%, Energy Damage -30%, Cryo Damage -30%, Fire Damage -30%, Poison Damage -30%, Radiation Damage -30%, Critical Damage -20%, Ammo Capacity +50%, Speed = 0.69, Range -17.5%, Weight +7.5%Known by default or when conditions are met
- Calibrated ReceiverCritical Damage +50%, AP Cost +20%, Weight +15%scrap Assault Rifle
- Fierce ReceiverCritical Damage +50%, AP Cost +20%, Weight +30%from Plan: Assault Rifle Fierce Receiver
- Focused Automatic ReceiverDamage -30%, Energy Damage -30%, Cryo Damage -30%, Fire Damage -30%, Poison Damage -30%, Radiation Damage -30%, Critical Damage -20%, Ammo Capacity +50%, Speed = 0.69, Range -17.5%, Weight +22.5%scrap Assault Rifle
- Hair Trigger ReceiverWeight +15%scrap Assault Rifle
- Hardened ReceiverDamage Bonus +35%, AP Cost +15%, Weight +30%scrap Assault Rifle
- Powerful Automatic ReceiverDamage -30%, Damage Bonus +25%, Energy Damage -30%, Cryo Damage -30%, Fire Damage -30%, Poison Damage -30%, Radiation Damage -30%, Critical Damage -20%, AP Cost +10%, Ammo Capacity +50%, Speed = 0.69, Range -17.5%, Weight +32.5%scrap Assault Rifle
- Prime Automatic ReceiverDamage -30%, Damage Bonus +35%, Energy Damage -30%, Cryo Damage -30%, Fire Damage -30%, Poison Damage -30%, Radiation Damage -30%, Critical Damage -20%, AP Cost +15%, Ammo Capacity +50%, Speed -10%, Speed = 0.69, Range +2.5%, Damage Vs Scorched +65, Weight +37.5%from Plan: Prime Automatic Assault Rifle Receiver
- Prime ReceiverDamage Bonus +35%, AP Cost +15%, Speed -10%, Range +20%, Damage Vs Scorched +65, Weight +30%from Plan: Prime Assault Rifle Receiver
- Refined ReceiverDamage Bonus +25%, AP Cost +10%, Weight +40%scrap Assault Rifle
- Scorched Killer's ReceiverDamage -20%, Damage Vs Scorched +50, Weight +10%from Plan: Assault Rifle Scorched Killer's Receiver
- Severe ReceiverDamage Bonus +25%, Critical Damage +50%, AP Cost +30%, Weight +40%scrap Assault Rifle
- Standard ReceiverKnown by default or when conditions are met
- Steadfast ReceiverWeight +30%from Plan: Assault Rifle Steadfast Receiver
- True ReceiverWeight +15%scrap Assault Rifle
- Tweaked Automatic ReceiverDamage -30%, Energy Damage -30%, Cryo Damage -30%, Fire Damage -30%, Poison Damage -30%, Radiation Damage -30%, Critical Damage +50%, Critical Damage -20%, AP Cost +20%, Ammo Capacity +50%, Speed = 0.69, Range -17.5%, Weight +22.5%scrap Assault Rifle
- Vicious ReceiverCritical Damage +50%, AP Cost +20%, Weight +30%scrap Assault Rifle
- Vigorous ReceiverDamage Bonus +25%, AP Cost +10%, Weight +40%from Plan: Assault Rifle Vigorous Receiver
SCOPE (11)
- Long Night Vision ScopeWeight +30%from Plan: Assault Rifle Long NV Scope
- Long Recon ScopeWeight +30% · Tracks Targetsscrap Assault Rifle
- Long ScopeWeight +15%Known by default or when conditions are met
- Medium Night Vision ScopeWeight +25%from Plan: Assault Rifle Medium NV Scope
- Medium ScopeWeight +10%scrap Assault Rifle
- Reflex Sight (Circle)Weight +10%Known by default or when conditions are met
- Reflex Sight (Dot)Weight +10%Known by default or when conditions are met
- Short Night Vision ScopeWeight +20%from Plan: Assault Rifle Short NV Scope
- Short Recon ScopeWeight +20% · Tracks Targetsscrap Assault Rifle
- Short ScopeWeight +5%scrap Assault Rifle
- Standard SightsKnown by default or when conditions are met
USED IN BUILDS
> NEW BUILDNo public builds use this item yet.
Datamined from SeventySix.esm. Spawn chances are estimates (max-level loot, conditions assumed met). Form ID 0000463F.