HANDMADE RIFLE
- BALLISTIC
- RANGED
- TYPE
- Weapon
- CATEGORY
- Rifle
- LEVEL
- 15–45
- BASE VALUE
- 90
- WEIGHT
- 8
- AMMO
- 5.56 Round
- CAPACITY
- 20
- AP COST
- 16
COMBAT STATS
| ITEM LEVEL | 15 | 25 | 35 | 45 |
|---|---|---|---|---|
| Base damage | 41 | 52 | 66 | 84 |
From the game's level curves, before perks, mods and legendary effects.
COMMUNITY PRICES
No player reports yet. Traded this recently? Report the price below.
Reported by players, per unit in caps. Each player's latest report counts once and outliers are trimmed; an estimate shows once 3 players have reported. Weapons and armor are priced per legendary roll: each roll has its own estimate.
WHERE TO FIND
SUGGEST A SOURCEREPORT> SHOW ON MAPVENDORS
Sold by vendors and vending machines. Random stock rolls on each restock; chances are estimated.
| VENDOR | LOCATION | IN STOCK |
|---|---|---|
| Sunny | Foundation | 5% |
| Scavenger Trader | Unknown | 2% |
QUEST REWARDS
Rewarded by quests, dailies and activities. Chances are estimated from the reward lists.
| FROM | CHANCE |
|---|---|
| Double-Crossed Wires | 100% |
| Daily: Someone To Talk To | 4% |
| Daily: Retirement Plan | 2% |
| One of Us | 1% |
EVENT REWARDS
Rewarded by public events. Chances are estimated from the reward lists.
| FROM | CHANCE |
|---|---|
| The Messenger | 4% |
RANDOM SPAWN
A spawn point that rolls a loot list. Chances are estimated.
| LOCATION | POINTS | EST. FINDS |
|---|---|---|
| Charleston Capitol Building | 2 | 2 |
| Big Bend Tunnel West | 1 | 1 |
| Bloody Frank's | 1 | 1 |
| Camp Liberty | 1 | 1 |
| Harpers Ferry | 1 | 1 |
| High Knob Lookout | 1 | 1 |
| Instanced areas | 2 | 2 |
CONTAINERS
Found in container loot. Chances are estimated per container.
BEST CONTAINERS
| CONTAINER | CHANCE | IN WORLD |
|---|---|---|
| Locker | 100% | 950 |
| Vault Trunk | 9% | 1 |
| Safe | 8% | 376 |
| Cooler | 6% | 803 |
| Pre-War Safe | 6% | 260 |
| Mayor's Safe | 6% | 1 |
| Security Office Safe | 6% | 1 |
| Super Duper Mart Safe | 6% | 1 |
| Steamer Trunk | 2% | 108 |
| Trunk | 2% | 27 |
> Show 1 more containers> Show fewer
BEST LOCATIONS FOR CONTAINERS
> Show 5 more locations> Show fewer
CRAFTING
SCRAP
MODS LEARNED BY SCRAPPING (42)
| Aligned Grip |
| Aligned Long Barrel |
| Aligned Short Barrel |
| Automatic Receiver |
| Bayonet |
| Bruising Grip |
| Calibrated Receiver |
| Compensator |
| Drum Magazine |
| Fierce Receiver |
> Show 32 more mods> Show fewer
MODS (56)
> POSSIBLE LEGENDARY EFFECTSBARREL (8)
- Aligned Long BarrelAP Cost +10%, Range +50%, Weight +33%scrap Handmade Rifle
- Aligned Short BarrelAP Cost -10%, Weight +15%scrap Handmade Rifle
- Long BarrelAP Cost +20%, Range +50%, Weight +18%Known by default or when conditions are met
- Short BarrelKnown by default or when conditions are met
- Stabilized Long BarrelAP Cost +20%, Range +50%, Weight +33%scrap Handmade Rifle
- Stabilized Short BarrelWeight +15%scrap Handmade Rifle
- True Long BarrelAP Cost +20%, Range +50%, Weight +33%scrap Handmade Rifle
- True Short BarrelWeight +15%scrap Handmade Rifle
GRIP (7)
- Aligned GripAP Cost -10%, Weight +15%scrap Handmade Rifle
- Bruising GripWeight +15%scrap Handmade Rifle
- Forceful StockWeight +60%scrap Handmade Rifle
- Precise GripWeight +30%scrap Handmade Rifle
- Stabilized StockWeight +40%scrap Handmade Rifle
- Standard StockWeight +25%Known by default or when conditions are met
- True StockWeight +40%scrap Handmade Rifle
MAG (7)
- Drum MagazineAmmo Capacity +100%, Weight +50%scrap Handmade Rifle
- Perforating MagazineAP Cost +15%, Armor Penetration +25, Weight +10%scrap Handmade Rifle
- Piercing MagazineAP Cost +15%, Armor Penetration +25, Weight +25%scrap Handmade Rifle
- Quick MagazineWeight +15%scrap Handmade Rifle
- Standard MagazineKnown by default or when conditions are met
- Stinging MagazineAP Cost +15%, Ammo Capacity +50%, Armor Penetration +25, Weight +45%scrap Handmade Rifle
- Swift MagazineAmmo Capacity +50%, Weight +50%scrap Handmade Rifle
MUZZLE (6)
- BayonetRange -8%, Weight +10%scrap Handmade Rifle
- CompensatorRange -6%, Weight +10%scrap Handmade Rifle
- Large BayonetRange -12%, Weight +12.5%scrap Handmade Rifle
- Muzzle BrakeRange -12%, Weight +10%scrap Handmade Rifle
- No MuzzleKnown by default or when conditions are met
- SuppressorRange -20%, Weight +12.5% · Silences weapon.scrap Handmade Rifle
RECEIVER (18)
- Automatic ReceiverDamage -30%, Energy Damage -30%, Cryo Damage -30%, Fire Damage -30%, Poison Damage -30%, Radiation Damage -30%, Critical Damage -20%, Ammo Capacity +50%, Speed = 0.86, Range -17.5%, Weight +7.5%scrap Handmade Rifle
- Calibrated ReceiverCritical Damage +50%, AP Cost +20%, Weight +15%scrap Handmade Rifle
- Fierce ReceiverCritical Damage +50%, AP Cost +20%, Weight +30%scrap Handmade Rifle
- Focused Automatic ReceiverDamage -30%, Energy Damage -30%, Cryo Damage -30%, Fire Damage -30%, Poison Damage -30%, Radiation Damage -30%, Critical Damage -20%, Ammo Capacity +50%, Speed = 0.86, Range -17.5%, Weight +22.5%scrap Handmade Rifle
- Hair Trigger ReceiverWeight +15%scrap Handmade Rifle
- Hardened ReceiverDamage Bonus +35%, AP Cost +15%, Weight +30%scrap Handmade Rifle
- Powerful Automatic ReceiverDamage -30%, Damage Bonus +25%, Energy Damage -30%, Cryo Damage -30%, Fire Damage -30%, Poison Damage -30%, Radiation Damage -30%, Critical Damage -20%, AP Cost +10%, Ammo Capacity +50%, Speed = 0.86, Range -17.5%, Weight +32.5%scrap Handmade Rifle
- Prime Automatic ReceiverDamage -30%, Damage Bonus +35%, Energy Damage -30%, Cryo Damage -30%, Fire Damage -30%, Poison Damage -30%, Radiation Damage -30%, Critical Damage -20%, AP Cost +15%, Ammo Capacity +50%, Speed = 0.86, Speed -10%, Range +2.5%, Damage Vs Scorched +65, Weight +37.5%from Plan: Prime Automatic Handmade Rifle Receiver
- Prime ReceiverDamage Bonus +35%, AP Cost +15%, Speed -10%, Range +20%, Damage Vs Scorched +65, Weight +30%from Plan: Prime Handmade Rifle Receiver
- Refined ReceiverDamage Bonus +25%, AP Cost +10%, Weight +40%scrap Handmade Rifle
- Scorched Killer's ReceiverDamage -20%, Damage Vs Scorched +50, Weight +10%Learned when picked up or by script
- Severe ReceiverDamage Bonus +25%, Critical Damage +50%, AP Cost +30%, Weight +40%scrap Handmade Rifle
- Speedy ReceiverWeight +30%scrap Handmade Rifle
- Standard ReceiverKnown by default or when conditions are met
- True ReceiverWeight +15%scrap Handmade Rifle
- Tuned ReceiverDamage Bonus +25%, AP Cost +10%, Weight +40%scrap Handmade Rifle
- Tweaked Automatic ReceiverDamage -30%, Energy Damage -30%, Cryo Damage -30%, Fire Damage -30%, Poison Damage -30%, Radiation Damage -30%, Critical Damage +50%, Critical Damage -20%, AP Cost +20%, Ammo Capacity +50%, Speed = 0.86, Range -17.5%, Weight +22.5%scrap Handmade Rifle
- Vicious ReceiverCritical Damage +50%, AP Cost +20%, Weight +30%scrap Handmade Rifle
SCOPE (10)
- Glow SightsAP Cost -20%, Weight +5%scrap Handmade Rifle
- Long Night Vision ScopeWeight +30%from Plan: Handmade Rifle Long NV Scope
- Long ScopeWeight +15%scrap Handmade Rifle
- Medium Night Vision ScopeWeight +25%from Plan: Handmade Rifle Medium NV Scope
- Medium ScopeWeight +10%scrap Handmade Rifle
- Reflex Sight (Circle)Weight +10%scrap Handmade Rifle
- Reflex Sight (Dot)Weight +10%Known by default or when conditions are met
- Short Night Vision ScopeWeight +20%from Plan: Handmade Rifle Short NV Scope
- Short ScopeWeight +5%scrap Handmade Rifle
- Standard SightsKnown by default or when conditions are met
USED IN BUILDS
> NEW BUILDNo public builds use this item yet.
Datamined from SeventySix.esm. Spawn chances are estimates (max-level loot, conditions assumed met). Form ID 00113854.