COMBAT RIFLE
- BALLISTIC
- RANGED
- TYPE
- Weapon
- CATEGORY
- Rifle
- LEVEL
- 20–50
- BASE VALUE
- 130
- WEIGHT
- 7
- AMMO
- .45 Round
- CAPACITY
- 20
- AP COST
- 15
COMBAT STATS
| ITEM LEVEL | 20 | 30 | 40 | 50 |
|---|---|---|---|---|
| Base damage | 46 | 58 | 75 | 95 |
From the game's level curves, before perks, mods and legendary effects.
COMMUNITY PRICES
No player reports yet. Traded this recently? Report the price below.
Reported by players, per unit in caps. Each player's latest report counts once and outliers are trimmed; an estimate shows once 3 players have reported. Weapons and armor are priced per legendary roll: each roll has its own estimate.
WHERE TO FIND
SUGGEST A SOURCEREPORT> SHOW ON MAPVENDORS
Sold by vendors and vending machines. Random stock rolls on each restock; chances are estimated.
| VENDOR | LOCATION | IN STOCK |
|---|---|---|
| June Seaver | Gilman Lumber Mill | 100% |
| Flintlock | The Whitespring North Entrance | 17% |
| Del Lawson | Unknown | 11% |
| Sunny | Foundation | 5% |
| Brotherhood Vendor | The Whitespring North Entrance | 4% |
| Vendor Bot Phoenix | near Watoga Shopping Plaza | 4% |
| Scavenger Trader | Unknown | 2% |
QUEST REWARDS
Rewarded by quests, dailies and activities. Chances are estimated from the reward lists.
EVENT REWARDS
Rewarded by public events. Chances are estimated from the reward lists.
| FROM | CHANCE |
|---|---|
| The Messenger | 4% |
HARVEST
Harvested from flora, deposits and junk piles.
| LOCATION | FROM | POINTS | EST. FINDS |
|---|---|---|---|
| Charleston Landfill | Junk Pile | 3 | 0.4 |
| near Black Mountain Ordnance Works | Junk Pile | 2 | 0.3 |
| near Graninger Farm | Junk Pile | 2 | 0.3 |
| near Aaronholt Homestead | Junk Pile | 1 | 0.1 |
| near Abandoned Bog Town | Junk Pile | 1 | 0.1 |
| near Abbie's Bunker | Junk Pile | 1 | 0.1 |
| near Abraxodyne Storage Depot | Junk Pile | 1 | 0.1 |
| near Alpine River Cabins | Junk Pile | 1 | 0.1 |
| near Anchor Farm | Junk Pile | 1 | 0.1 |
| near Big Maw | Junk Pile | 1 | 0.1 |
| Converted Munitions Factory | Junk Pile | 1 | 0.1 |
| near Crater Outpost | Junk Pile | 1 | 0.1 |
| Dabney Homestead | Junk Pile | 1 | 0.1 |
| near Derelict Power Substation | Junk Pile | 1 | 0.1 |
| near Fort Defiance | Junk Pile | 1 | 0.1 |
> Show 23 more locations> Show fewer
RANDOM SPAWN
A spawn point that rolls a loot list. Chances are estimated.
| LOCATION | POINTS | EST. FINDS |
|---|---|---|
| Beckley | 4 | 4 |
| Harpers Ferry | 10 | 3.9 |
| Big B's Rest Stop | 3 | 3 |
| Charleston Capitol Building | 3 | 3 |
| The Retreat | 3 | 3 |
| Vault 96 | 3 | 3 |
| Flooded Trainyard | 4 | 2.3 |
| Arktos Pharma | 3 | 2.1 |
| Morgantown | 3 | 2.1 |
| Abraxodyne Storage Depot | 2 | 2 |
| Dyer Chemical | 2 | 2 |
| Fort Defiance | 2 | 2 |
| Metal Dome | 2 | 2 |
| Monongah | 2 | 2 |
| Mysterious Cave | 2 | 2 |
> Show 102 more locations> Show fewer
CONTAINERS
Found in container loot. Chances are estimated per container.
BEST CONTAINERS
| CONTAINER | CHANCE | IN WORLD |
|---|---|---|
| Locker | 100% | 950 |
| Safe | 23% | 376 |
| Footlocker | 22% | 755 |
| Steamer Trunk | 22% | 108 |
| Hamper | 22% | 48 |
| Private Footlocker | 22% | 1 |
| Metal Box | 20% | 630 |
| Vault Locker | 14% | 217 |
| File Cabinet | 14% | 2444 |
| Desk | 14% | 1121 |
> Show 37 more containers> Show fewer
BEST LOCATIONS FOR CONTAINERS
> Show 5 more locations> Show fewer
CRAFTING
SCRAP
MODS LEARNED BY SCRAPPING (43)
| Aligned Long Barrel |
| Aligned Short Barrel |
| Aligned Stock |
| Automatic Receiver |
| Bruising Stock |
| Calibrated Receiver |
| Compensator |
| Focused Automatic Receiver |
| Forceful Stock |
| Glow Front Sight Ring |
> Show 33 more mods> Show fewer
MODS (65)
> POSSIBLE LEGENDARY EFFECTSBARREL (8)
- Aligned Long BarrelAP Cost +10%, Range +50%, Weight +33%scrap Combat Rifle
- Aligned Short BarrelAP Cost -10%, Weight +15%scrap Combat Rifle
- Stabilized Long BarrelAP Cost +20%, Range +50%, Weight +33%scrap Combat Rifle
- Stabilized Short BarrelWeight +15%scrap Combat Rifle
- Standard Long BarrelAP Cost +20%, Range +50%, Weight +18%Known by default or when conditions are met
- Standard Short BarrelKnown by default or when conditions are met
- True Long BarrelAP Cost +20%, Range +50%, Weight +33%scrap Combat Rifle
- True Short BarrelWeight +15%scrap Combat Rifle
GRIP (7)
- Aligned StockAP Cost -10%, Weight +15%scrap Combat Rifle
- Bruising StockWeight +15%scrap Combat Rifle
- Forceful StockWeight +35%scrap Combat Rifle
- Precise StockWeight +30%scrap Combat Rifle
- Stabilized StockWeight +15%scrap Combat Rifle
- Standard Short StockKnown by default or when conditions are met
- True StockWeight +15%scrap Combat Rifle
MAG (7)
- Large MagazineAmmo Capacity +100%, Weight +50%scrap Combat Rifle
- Perforating MagazineAP Cost +15%, Armor Penetration +25, Weight +10%scrap Combat Rifle
- Piercing MagazineAP Cost +15%, Armor Penetration +25, Weight +25%scrap Combat Rifle
- Quick MagazineWeight +15%scrap Combat Rifle
- Standard MagazineKnown by default or when conditions are met
- Stinging MagazineAP Cost +15%, Ammo Capacity +50%, Armor Penetration +25, Weight +45%scrap Combat Rifle
- Swift MagazineAmmo Capacity +50%, Weight +50%scrap Combat Rifle
MUZZLE (5)
- CompensatorRange -6%, Weight +10%scrap Combat Rifle
- Large BayonetRange -12%, Weight +12.5%scrap Combat Rifle
- Muzzle BrakeRange -12%, Weight +10%scrap Combat Rifle
- No MuzzleKnown by default or when conditions are met
- SuppressorRange -20%, Weight +12.5% · Silences weapon.scrap Combat Rifle
RECEIVER (24)
- .38 ReceiverDamage Bonus -15%, Range -10%, Weight -10% · Changes ammo type to.38 Caliber.from Plan: Combat Rifle.38 Receiver
- Automatic ReceiverDamage -30%, Energy Damage -30%, Cryo Damage -30%, Fire Damage -30%, Poison Damage -30%, Radiation Damage -30%, Critical Damage -20%, Ammo Capacity +50%, Speed = 0.82, Range -17.5%, Weight +7.5%scrap Combat Rifle
- Automatic.38 ReceiverDamage -30%, Damage Bonus -15%, Energy Damage -30%, Cryo Damage -30%, Fire Damage -30%, Poison Damage -30%, Radiation Damage -30%, Critical Damage -20%, Ammo Capacity +50%, Speed = 0.82, Range -27.5%, Weight -2.5% · Improved rate of fire. Changes ammo type to.38 caliber.from Plan: Combat Rifle Automatic.38 Receiver
- Calibrated ReceiverCritical Damage +50%, AP Cost +20%, Weight +15%scrap Combat Rifle
- Critical.38 ReceiverDamage Bonus -15%, Critical Damage +50%, AP Cost +20%, Range -10%, Weight +5% · Changes ammo type to.38 Caliber.from Plan: Combat Rifle Critical.38 Receiver
- Focused Automatic ReceiverDamage -30%, Energy Damage -30%, Cryo Damage -30%, Fire Damage -30%, Poison Damage -30%, Radiation Damage -30%, Critical Damage -20%, Ammo Capacity +50%, Speed = 0.82, Range -17.5%, Weight +22.5% · Automatic fire. Improved hip-fire accuracy.scrap Combat Rifle
- Hair Trigger ReceiverWeight +15%scrap Combat Rifle
- Hardened ReceiverDamage Bonus +35%, AP Cost +15%, Weight +30%scrap Combat Rifle
- Hasty.38 ReceiverDamage Bonus -15%, Range -10%, Weight +5% · Changes ammo type to.38 caliber.from Plan: Combat Rifle Hasty.38 Receiver
- Powerful Automatic ReceiverDamage -30%, Damage Bonus +25%, Energy Damage -30%, Cryo Damage -30%, Fire Damage -30%, Poison Damage -30%, Radiation Damage -30%, Critical Damage -20%, AP Cost +10%, Ammo Capacity +50%, Speed = 0.82, Range -17.5%, Weight +32.5%scrap Combat Rifle
- Precise.38 ReceiverDamage Bonus -15%, Range -10%, Weight +5% · Changes ammo type to.38 Caliber.from Plan: Combat Rifle Precise.38 Receiver
- Prime Automatic ReceiverDamage -30%, Damage Bonus +35%, Energy Damage -30%, Cryo Damage -30%, Fire Damage -30%, Poison Damage -30%, Radiation Damage -30%, Critical Damage -20%, AP Cost +15%, Ammo Capacity +50%, Speed = 0.82, Speed -10%, Range +2.5%, Damage Vs Scorched +65, Weight +37.5%from Plan: Prime Automatic Combat Rifle Receiver
- Prime ReceiverDamage Bonus +35%, AP Cost +15%, Speed -10%, Range +20%, Damage Vs Scorched +65, Weight +30%from Plan: Prime Combat Rifle Receiver
- Refined ReceiverDamage Bonus +25%, AP Cost +10%, Weight +40%scrap Combat Rifle
- Refined.38 ReceiverDamage Bonus +10%, AP Cost +10%, Range -10%, Weight +30% · Changes ammo type to.38 Caliber.from Plan: Combat Rifle Refined.38 Receiver
- Scorched Killer's ReceiverDamage -20%, Damage Vs Scorched +50, Weight +10%from Plan: Combat Rifle Scorched Killer's Receiver
- Severe ReceiverDamage Bonus +25%, Critical Damage +50%, AP Cost +30%, Weight +40%scrap Combat Rifle
- Snappy ReceiverCritical Damage +50%, AP Cost +20%, Weight +30%from Plan: Combat Rifle Snappy Receiver
- Standard ReceiverKnown by default or when conditions are met
- Steadfast ReceiverWeight +30%scrap Combat Rifle
- True ReceiverWeight +15%scrap Combat Rifle
- Tweaked Automatic ReceiverDamage -30%, Energy Damage -30%, Cryo Damage -30%, Fire Damage -30%, Poison Damage -30%, Radiation Damage -30%, Critical Damage +50%, Critical Damage -20%, AP Cost +20%, Ammo Capacity +50%, Speed = 0.82, Range -17.5%, Weight +22.5%scrap Combat Rifle
- Vicious ReceiverCritical Damage +50%, AP Cost +20%, Weight +30%scrap Combat Rifle
- Vigorous ReceiverDamage Bonus +25%, AP Cost +10%, Weight +40%scrap Combat Rifle
SCOPE (14)
- Glow Front Sight RingAP Cost -20%, Weight +10%scrap Combat Rifle
- Glow SightsAP Cost -20%, Weight +5%scrap Combat Rifle
- Long Night Vision ScopeWeight +30%from Plan: Combat Rifle Long NV Scope
- Long Recon ScopeWeight +30% · Tracks Targetsfrom Plan: Combat Rifle Long Recon Scope
- Long ScopeWeight +15%scrap Combat Rifle
- Medium Night Vision ScopeWeight +25%from Plan: Combat Rifle Medium NV Scope
- Medium ScopeWeight +10%scrap Combat Rifle
- Reflex Sight (Circle)Weight +10%scrap Combat Rifle
- Reflex Sight (Dot)Weight +10%Known by default or when conditions are met
- Short Night Vision ScopeWeight +20%from Plan: Combat Rifle Short NV Scope
- Short Recon ScopeWeight +20% · Tracks Targetsscrap Combat Rifle
- Short ScopeWeight +5%scrap Combat Rifle
- Standard Front Sight RingWeight +5%scrap Combat Rifle
- Standard SightsKnown by default or when conditions are met
USED IN BUILDS
> NEW BUILDNo public builds use this item yet.
Datamined from SeventySix.esm. Spawn chances are estimates (max-level loot, conditions assumed met). Form ID 000DF42E.