TESLA CANNON
- ENERGY
- RANGED
- TYPE
- Weapon
- CATEGORY
- Heavy
- LEVEL
- 30–50
- BASE VALUE
- 100
- WEIGHT
- 13
- AMMO
- Fusion Cell
- CAPACITY
- 60
- AP COST
- 19
COMBAT STATS
| ITEM LEVEL | 30 | 40 | 50 |
|---|---|---|---|
| Energy damage | 175 | 224 | 285 |
From the game's level curves, before perks, mods and legendary effects.
COMMUNITY PRICES
No player reports yet. Traded this recently? Report the price below.
Reported by players, per unit in caps. Each player's latest report counts once and outliers are trimmed; an estimate shows once 3 players have reported. Weapons and armor are priced per legendary roll: each roll has its own estimate.
WHERE TO FIND
SUGGEST A SOURCEREPORT> SHOW ON MAPNo sources on record: not placed in the world, sold, rewarded or dropped according to the game files. It may come from a script (seasonal rewards, the Atomic Shop) the records don't show.
CRAFTING
SCRAP
Nothing to scrap.
MODS (24)
> POSSIBLE LEGENDARY EFFECTSBARREL (5)
- Default BarrelKnown by default or when conditions are met
- Edison Series IEnergy Damage +17, AP Cost +20%, Range +50%, Weight +28%Known by default or when conditions are met
- Edison Series IIEnergy Damage +32, AP Cost +20%, Range +50%, Weight +38%Known by default or when conditions are met
- Nikola Series IEnergy Damage -20, AP Cost +20%, Range +50%, Weight +18%Known by default or when conditions are met
- Nikola Series IIEnergy Damage -40, AP Cost +20%, Range +50%, Weight +18%Known by default or when conditions are met
MAG (3)
- Default AmpacityKnown by default or when conditions are met
- Huge AmpacityAP Cost +10%, Ammo Capacity +100%, Weight +30%Known by default or when conditions are met
- Large AmpacityAP Cost +10%, Ammo Capacity +50%, Weight +30%Known by default or when conditions are met
MUZZLE (3)
- Alternate Current MuzzleWeight +20% · On direct hit, projectile chains to nearby foes.Known by default or when conditions are met
- Direct Current MuzzleWeight +20%Known by default or when conditions are met
- Stock AssemblyKnown by default or when conditions are met
RECEIVER (10)
- Default ReceiverKnown by default or when conditions are met
- Solid State Series IEnergy Damage +17, AP Cost -2 · Decreased action point cost.Known by default or when conditions are met
- Solid State Series IIEnergy Damage +28, AP Cost -4 · Decreased action point cost.Known by default or when conditions are met
- Solid State Series IIIEnergy Damage +32, AP Cost -6 · Decreased action point cost.Known by default or when conditions are met
- Spark-Gap Series IEnergy Damage +12, Critical Damage +10%, AP Cost +2, Weight -10%Known by default or when conditions are met
- Spark-Gap Series IIEnergy Damage +17, Critical Damage +20%, AP Cost +4, Weight -20%Known by default or when conditions are met
- Spark-Gap Series IIIEnergy Damage +28, Critical Damage +30%, AP Cost +6, Weight -30%Known by default or when conditions are met
- Wave OscillatorEnergy Damage +28, Weight +20%Known by default or when conditions are met
- Wave Oscillator Double-ResonantEnergy Damage +37, Weight +30%Known by default or when conditions are met
- Wave Oscillator Triple-ResonantEnergy Damage +53, Weight +40%Known by default or when conditions are met
SCOPE (3)
- Night Vision ScopeWeight +30%Known by default or when conditions are met
- Recon ScopeWeight +20% · Tracks TargetsKnown by default or when conditions are met
- Standard SightsKnown by default or when conditions are met
USED IN BUILDS
> NEW BUILDNo public builds use this item yet.
Datamined from SeventySix.esm. Spawn chances are estimates (max-level loot, conditions assumed met). Form ID 0079AC42.