ATOMIC ARCHIVESFO76…

TESLA CANNON

TYPE
Weapon
CATEGORY
Heavy
LEVEL
30–50
BASE VALUE
100
WEIGHT
13
CAPACITY
60
AP COST
19

COMBAT STATS

ITEM LEVEL304050
Energy damage175224285

From the game's level curves, before perks, mods and legendary effects.

COMMUNITY PRICES

No player reports yet. Traded this recently? Report the price below.

Reported by players, per unit in caps. Each player's latest report counts once and outliers are trimmed; an estimate shows once 3 players have reported. Weapons and armor are priced per legendary roll: each roll has its own estimate.

No sources on record: not placed in the world, sold, rewarded or dropped according to the game files. It may come from a script (seasonal rewards, the Atomic Shop) the records don't show.

CRAFTING

SCRAP

Nothing to scrap.

BARREL (5)

  • Default BarrelKnown by default or when conditions are met
  • Edison Series IEnergy Damage +17, AP Cost +20%, Range +50%, Weight +28%Known by default or when conditions are met
  • Edison Series IIEnergy Damage +32, AP Cost +20%, Range +50%, Weight +38%Known by default or when conditions are met
  • Nikola Series IEnergy Damage -20, AP Cost +20%, Range +50%, Weight +18%Known by default or when conditions are met
  • Nikola Series IIEnergy Damage -40, AP Cost +20%, Range +50%, Weight +18%Known by default or when conditions are met

MAG (3)

  • Default AmpacityKnown by default or when conditions are met
  • Huge AmpacityAP Cost +10%, Ammo Capacity +100%, Weight +30%Known by default or when conditions are met
  • Large AmpacityAP Cost +10%, Ammo Capacity +50%, Weight +30%Known by default or when conditions are met

MUZZLE (3)

  • Alternate Current MuzzleWeight +20% · On direct hit, projectile chains to nearby foes.Known by default or when conditions are met
  • Direct Current MuzzleWeight +20%Known by default or when conditions are met
  • Stock AssemblyKnown by default or when conditions are met

RECEIVER (10)

  • Default ReceiverKnown by default or when conditions are met
  • Solid State Series IEnergy Damage +17, AP Cost -2 · Decreased action point cost.Known by default or when conditions are met
  • Solid State Series IIEnergy Damage +28, AP Cost -4 · Decreased action point cost.Known by default or when conditions are met
  • Solid State Series IIIEnergy Damage +32, AP Cost -6 · Decreased action point cost.Known by default or when conditions are met
  • Spark-Gap Series IEnergy Damage +12, Critical Damage +10%, AP Cost +2, Weight -10%Known by default or when conditions are met
  • Spark-Gap Series IIEnergy Damage +17, Critical Damage +20%, AP Cost +4, Weight -20%Known by default or when conditions are met
  • Spark-Gap Series IIIEnergy Damage +28, Critical Damage +30%, AP Cost +6, Weight -30%Known by default or when conditions are met
  • Wave OscillatorEnergy Damage +28, Weight +20%Known by default or when conditions are met
  • Wave Oscillator Double-ResonantEnergy Damage +37, Weight +30%Known by default or when conditions are met
  • Wave Oscillator Triple-ResonantEnergy Damage +53, Weight +40%Known by default or when conditions are met

SCOPE (3)

  • Night Vision ScopeWeight +30%Known by default or when conditions are met
  • Recon ScopeWeight +20% · Tracks TargetsKnown by default or when conditions are met
  • Standard SightsKnown by default or when conditions are met

USED IN BUILDS

> NEW BUILD

No public builds use this item yet.

Datamined from SeventySix.esm. Spawn chances are estimates (max-level loot, conditions assumed met). Form ID 0079AC42.