DOM PEDRO
- BALLISTIC
- RANGED
- TYPE
- Weapon
- CATEGORY
- —
- LEVEL
- 20–50
- BASE VALUE
- 25
- WEIGHT
- 5.5
- AMMO
- .50 Round
- CAPACITY
- 4
- AP COST
- 28
COMBAT STATS
| ITEM LEVEL | 20 | 30 | 40 | 50 |
|---|---|---|---|---|
| Base damage | 124 | 158 | 202 | 257 |
From the game's level curves, before perks, mods and legendary effects.
COMMUNITY PRICES
No player reports yet. Traded this recently? Report the price below.
Reported by players, per unit in caps. Each player's latest report counts once and outliers are trimmed; an estimate shows once 3 players have reported. Weapons and armor are priced per legendary roll: each roll has its own estimate.
WHERE TO FIND
SUGGEST A SOURCEREPORT> SHOW ON MAPNo sources on record: not placed in the world, sold, rewarded or dropped according to the game files. It may come from a script (seasonal rewards, the Atomic Shop) the records don't show.
CRAFTING
SCRAP
Nothing to scrap.
MODS (38)
> POSSIBLE LEGENDARY EFFECTSBARREL (3)
- Long BarrelAP Cost +20%, Range +50%, Weight +18%Known by default or when conditions are met
- Short BarrelKnown by default or when conditions are met
- Stub BarrelAP Cost -10%, Range -25%Known by default or when conditions are met
GRIP (13)
- Aligned GripAP Cost -10%, Weight +15%Known by default or when conditions are met
- Aligned StockAP Cost -10%, Weight +40%Known by default or when conditions are met
- Bruising GripWeight +15%Known by default or when conditions are met
- Bruising StockWeight +40%Known by default or when conditions are met
- Forceful GripWeight +35%Known by default or when conditions are met
- Forceful StockWeight +60%Known by default or when conditions are met
- Precise Recoil GripWeight +30%Known by default or when conditions are met
- Precise StockWeight +55%Known by default or when conditions are met
- Stabilized GripWeight +15%Known by default or when conditions are met
- Stabilized StockWeight +45%Known by default or when conditions are met
- Standard GripKnown by default or when conditions are met
- Standard StockWeight +25%Known by default or when conditions are met
- True StockWeight +40%Known by default or when conditions are met
MAG (5)
- Fortunate Four MagazineAP Cost +5% · +15% Reload Speed 21% Chance To Add Bullet To ClipKnown by default or when conditions are met
- Fortunate Six MagazineAP Cost +10%, Ammo Capacity +2 · 14% Chance To Add Bullet To ClipKnown by default or when conditions are met
- Hardened Six MagazineAmmo Capacity +2 · Increased DurabilityKnown by default or when conditions are met
- Standard MagazineStandard MagazineKnown by default or when conditions are met
- Swift Six MagazineAmmo Capacity +2 · +15% Reload SpeedKnown by default or when conditions are met
MUZZLE (3)
- ExplosiveDamage -20% · Projectiles explode on impactKnown by default or when conditions are met
- Explosive-PenetratingDamage -30% · Projectiles explode on impactKnown by default or when conditions are met
- PenetratingDamage -20% · Projectiles now penetrate up to three targetsKnown by default or when conditions are met
RECEIVER (8)
- .308 Central ReceiverDamage Bonus +35%, Range +20%, Weight +20% · Changes ammo type to.308 CaliberKnown by default or when conditions are met
- .308 High Velocity ReceiverDamage Bonus +35%, Range +20%, Weight +20% · Changes ammo type to.308 CaliberKnown by default or when conditions are met
- .308 Prime ReceiverDamage Bonus +70%, AP Cost +15%, Speed -10%, Range +40%, Damage Vs Scorched +65, Weight +50% · Changes ammo type to Ultracite.308 CaliberKnown by default or when conditions are met
- .308 ReceiverDamage Bonus +35%, Range +20%, Weight +20% · Changes ammo type to.308 CaliberKnown by default or when conditions are met
- .50 Central ReceiverDamage Bonus +15%, Range +10%, Weight +10% · Changes ammo type to.50 CaliberKnown by default or when conditions are met
- .50 High Velocity ReceiverDamage Bonus +15%, Range +10%, Weight +10% · Changes ammo type to.50 CaliberKnown by default or when conditions are met
- .50 Prime ReceiverDamage Bonus +50%, AP Cost +15%, Speed -10%, Range +30%, Damage Vs Scorched +65, Weight +40% · Changes ammo type to Ultracite.50 CaliberKnown by default or when conditions are met
- .50 ReceiverDamage Bonus +15%, Range +10%, Weight +10% · Changes ammo type to.50 CaliberKnown by default or when conditions are met
SCOPE (6)
- Medium Night Vision ScopeWeight +25%Known by default or when conditions are met
- Medium ScopeWeight +10%Known by default or when conditions are met
- Reflex SightWeight +10%Known by default or when conditions are met
- Short Night Vision ScopeWeight +20%Known by default or when conditions are met
- Short ScopeWeight +5%Known by default or when conditions are met
- Standard SightsKnown by default or when conditions are met
USED IN BUILDS
> NEW BUILDNo public builds use this item yet.
Datamined from SeventySix.esm. Spawn chances are estimates (max-level loot, conditions assumed met). Form ID 0084460B.