CIRCUIT BREAKER
- ENERGY
- RANGED
- TYPE
- Weapon
- CATEGORY
- Pistol
- LEVEL
- 10–50
- BASE VALUE
- 40
- WEIGHT
- 3
- AMMO
- Fusion Cell
- CAPACITY
- 8
- AP COST
- 16
COMBAT STATS
| ITEM LEVEL | 10 | 20 | 30 | 40 | 50 |
|---|---|---|---|---|---|
| Energy damage | 30 | 38 | 49 | 62 | 80 |
From the game's level curves, before perks, mods and legendary effects.
COMMUNITY PRICES
No player reports yet. Traded this recently? Report the price below.
Reported by players, per unit in caps. Each player's latest report counts once and outliers are trimmed; an estimate shows once 3 players have reported. Weapons and armor are priced per legendary roll: each roll has its own estimate.
WHERE TO FIND
SUGGEST A SOURCEREPORT> SHOW ON MAPNo sources on record: not placed in the world, sold, rewarded or dropped according to the game files. It may come from a script (seasonal rewards, the Atomic Shop) the records don't show.
CRAFTING
Weapons Workbench
Known by default or when conditions are met
- Steel×9
- Screw×9
- Oil×4
- Adhesive×3
- Wood×8
- Gear×1
- Legendary Module×30
- Vault Steel×40
SCRAP
Nothing to scrap.
MODS (27)
> POSSIBLE LEGENDARY EFFECTSBARREL (9)
- Stabilized Long BarrelAP Cost +20%, Range +50%, Weight +33%Known by default or when conditions are met
- Stabilized Short BarrelWeight +15%Known by default or when conditions are met
- Stabilized Stub BarrelAP Cost -10%, Range -25%, Weight +15%Known by default or when conditions are met
- Standard Long BarrelAP Cost +20%, Range +50%, Weight +18%Known by default or when conditions are met
- Standard Short BarrelKnown by default or when conditions are met
- Stub BarrelAP Cost -10%, Range -25%Known by default or when conditions are met
- True Long BarrelAP Cost +20%, Range +50%, Weight +33%Known by default or when conditions are met
- True Short BarrelWeight +15%Known by default or when conditions are met
- True Stub BarrelAP Cost -10%, Range -25%, Weight +15%Known by default or when conditions are met
GRIP (5)
- Aligned GripAP Cost -10%, Weight +15%Known by default or when conditions are met
- Forceful GripWeight +35%Known by default or when conditions are met
- Stabilized GripWeight +15%Known by default or when conditions are met
- Standard GripKnown by default or when conditions are met
- True GripWeight +15%Known by default or when conditions are met
MAG (2)
- Large MagazineAmmo Capacity +100%, Weight +50%Known by default or when conditions are met
- Standard MagazineKnown by default or when conditions are met
MUZZLE (1)
- Energy MuzzleKnown by default or when conditions are met
RECEIVER (6)
- Calibrated ReceiverCritical Damage +50%, AP Cost +20%, Weight +15%Known by default or when conditions are met
- Fierce ReceiverCritical Damage +50%, AP Cost +20%, Weight +30%Known by default or when conditions are met
- Hair Trigger ReceiverWeight +15%Known by default or when conditions are met
- Standard ReceiverKnown by default or when conditions are met
- Steadfast ReceiverWeight +30%Known by default or when conditions are met
- True ReceiverWeight +15%Known by default or when conditions are met
SCOPE (4)
- Reflex Sight (Circle)Weight +10%Known by default or when conditions are met
- Reflex Sight (Dot)Weight +10%Known by default or when conditions are met
- Standard Glow SightsAP Cost -20%, Weight +5%Known by default or when conditions are met
- Standard SightsKnown by default or when conditions are met
USED IN BUILDS
> NEW BUILDNo public builds use this item yet.
Datamined from SeventySix.esm. Spawn chances are estimates (max-level loot, conditions assumed met). Form ID 006D3C69.