ATOMIC ARCHIVESFO76…

ENCLAVE PLASMA

TYPE
Weapon
CATEGORY
—
LEVEL
25–45
BASE VALUE
115
WEIGHT
3
CAPACITY
18
AP COST
18

COMBAT STATS

ITEM LEVEL253545
Physical damage293747
Energy damage293747

From the game's level curves, before perks, mods and legendary effects.

COMMUNITY PRICES

No player reports yet. Traded this recently? Report the price below.

Reported by players, per unit in caps. Each player's latest report counts once and outliers are trimmed; an estimate shows once 3 players have reported. Weapons and armor are priced per legendary roll: each roll has its own estimate.

No sources on record: not placed in the world, sold, rewarded or dropped according to the game files. It may come from a script (seasonal rewards, the Atomic Shop) the records don't show.

CRAFTING

  • Weapons Workbench

    Learned when picked up or by script

    SCRAP

    Nothing to scrap.

    BARREL (20)

    • Aligned Automatic BarrelDamage -30%, Energy Damage -30%, Cryo Damage -30%, Fire Damage -30%, Poison Damage -30%, Radiation Damage -30%, Critical Damage -20%, AP Cost +10%, Ammo Capacity +50%, Range +32.5%, Weight +40.5%Learned when picked up or by script
    • Aligned Short BarrelAP Cost -10%, Weight +15%Learned when picked up or by script
    • Aligned Sniper BarrelDamage +35%, Energy Damage +35%, AP Cost +45%, Ammo Capacity -50%, Speed -50%, Range +110%, Weight +0.25, Weight +15%Learned when picked up or by script
    • Aligned SplitterDamage +40%, Energy Damage +40%, AP Cost +90%, Ammo Capacity -35%, Speed -35%, Range -35%, Weight +35%Learned when picked up or by script
    • Aligned Thrower BarrelCritical Damage -20%, AP Cost -40%, Ammo Capacity +700%, Range = 897, Weight +20%Learned when picked up or by script
    • Automatic BarrelDamage -30%, Energy Damage -30%, Cryo Damage -30%, Fire Damage -30%, Poison Damage -30%, Radiation Damage -30%, Critical Damage -20%, AP Cost +20%, Ammo Capacity +50%, Range +32.5%, Weight +25.5%Learned when picked up or by script
    • Short BarrelKnown by default or when conditions are met
    • Sniper BarrelDamage +35%, Energy Damage +35%, AP Cost +55%, Ammo Capacity -50%, Speed -50%, Range +110%, Weight +0.25Learned when picked up or by script
    • SplitterDamage +40%, Energy Damage +40%, AP Cost +100%, Ammo Capacity -35%, Speed -35%, Range -35%, Weight +20%Learned when picked up or by script
    • Stabilized Automatic BarrelDamage -30%, Energy Damage -30%, Cryo Damage -30%, Fire Damage -30%, Poison Damage -30%, Radiation Damage -30%, Critical Damage -20%, AP Cost +20%, Ammo Capacity +50%, Range +32.5%, Weight +40.5%Learned when picked up or by script
    • Stabilized Short BarrelWeight +15%Learned when picked up or by script
    • Stabilized Sniper BarrelDamage +35%, Energy Damage +35%, AP Cost +55%, Ammo Capacity -50%, Speed -50%, Range +110%, Weight +0.25, Weight +15%Learned when picked up or by script
    • Stabilized SplitterDamage +40%, Energy Damage +40%, AP Cost +100%, Ammo Capacity -35%, Speed -35%, Range -35%, Weight +35%Learned when picked up or by script
    • Stabilized Thrower BarrelCritical Damage -20%, AP Cost -30%, Ammo Capacity +700%, Range = 897, Weight +20%Learned when picked up or by script
    • Thrower BarrelCritical Damage -20%, AP Cost -30%, Ammo Capacity +700%, Range = 897, Weight +5% · Flame-thrower conversion.Learned when picked up or by script
    • True Automatic BarrelDamage -30%, Energy Damage -30%, Cryo Damage -30%, Fire Damage -30%, Poison Damage -30%, Radiation Damage -30%, Critical Damage -20%, AP Cost +20%, Ammo Capacity +50%, Range +32.5%, Weight +40.5%Learned when picked up or by script
    • True Short BarrelWeight +15%Learned when picked up or by script
    • True Sniper BarrelDamage +35%, Energy Damage +35%, AP Cost +55%, Ammo Capacity -50%, Speed -50%, Range +110%, Weight +0.25, Weight +15%Learned when picked up or by script
    • True SplitterDamage +40%, Energy Damage +40%, AP Cost +100%, Ammo Capacity -35%, Speed -35%, Range -35%, Weight +35%Learned when picked up or by script
    • True Thrower BarrelCritical Damage -20%, AP Cost -30%, Ammo Capacity +700%, Range = 897, Weight +20%Learned when picked up or by script

    GRIP (7)

    • Aligned StockAP Cost -10%, Weight +40%Learned when picked up or by script
    • Bruising GripWeight +15%Learned when picked up or by script
    • Forceful StockWeight +60%Learned when picked up or by script
    • Precise StockWeight +55%Learned when picked up or by script
    • Stabilized StockWeight +40%Learned when picked up or by script
    • Standard GripKnown by default or when conditions are met
    • True StockWeight +40%Learned when picked up or by script

    RECEIVER (8)

    • Calibrated CapacitorCritical Damage +50%, AP Cost +20%, Weight +15%Learned when picked up or by script
    • Gamma Wave EmitterDamage -40%, Fire Damage +21, Energy Damage -40%, Weight +10%Learned when picked up or by script
    • Prime CapacitorDamage Bonus +35%, AP Cost +15%, Speed -10%, Range +20%, Damage Vs Scorched +65, Weight +30%from Plan: Prime Enclave Plasma Gun Receiver
    • Refined Beta Wave TunerDamage -40%, Fire Damage +21, Energy Damage -40%, Weight +25%Learned when picked up or by script
    • Severe Beta Wave TunerDamage -40%, Fire Damage +21, Energy Damage -40%, Critical Damage +50%, AP Cost +20%, Weight +25%Learned when picked up or by script
    • Standard CapacitorKnown by default or when conditions are met
    • True CapacitorWeight +15%Learned when picked up or by script
    • Vicious CapacitorCritical Damage +50%, AP Cost +20%, Weight +30%Learned when picked up or by script

    SCOPE (10)

    • Long Night Vision ScopeWeight +30%Learned when picked up or by script
    • Long Recon ScopeWeight +30% · Tracks TargetsLearned when picked up or by script
    • Long ScopeWeight +15%Learned when picked up or by script
    • Medium Night Vision ScopeWeight +25%Learned when picked up or by script
    • Medium ScopeWeight +10%Learned when picked up or by script
    • Reflex SightWeight +10%Learned when picked up or by script
    • Short Night Vision ScopeWeight +20%Learned when picked up or by script
    • Short Recon ScopeWeight +20% · Tracks TargetsLearned when picked up or by script
    • Short ScopeWeight +5%Learned when picked up or by script
    • Standard SightsKnown by default or when conditions are met

    USED IN BUILDS

    > NEW BUILD

    No public builds use this item yet.

    Datamined from SeventySix.esm. Spawn chances are estimates (max-level loot, conditions assumed met). Form ID 002FD97A.