COLD SHOULDER
- BALLISTIC
- RANGED
- TYPE
- Weapon
- CATEGORY
- Shotgun
- LEVEL
- 15–45
- BASE VALUE
- 100
- WEIGHT
- 6
- AMMO
- Shotgun Shell
- CAPACITY
- 2
- AP COST
- 26
COMBAT STATS
| ITEM LEVEL | 15 | 25 | 35 | 45 |
|---|---|---|---|---|
| Base damage | 128 | 163 | 208 | 265 |
From the game's level curves, before perks, mods and legendary effects. Some weapon values come from Nukes & Dragons, used with permission.
COMMUNITY PRICES
No player reports yet. Traded this recently? Report the price below.
Reported by players, per unit in caps. Each player's latest report counts once and outliers are trimmed; an estimate shows once 3 players have reported. Weapons and armor are priced per legendary roll: each roll has its own estimate.
WHERE TO FIND
SUGGEST A SOURCEREPORT> SHOW ON MAPNo sources on record: not placed in the world, sold, rewarded or dropped according to the game files. It may come from a script (seasonal rewards, the Atomic Shop) the records don't show.
CRAFTING
Not craftable.
SCRAP
Nothing to scrap.
MODS (39)
> POSSIBLE LEGENDARY EFFECTSBARREL (12)
- Aligned Long BarrelAP Cost +10%, Range +50%, Weight +33%scrap Double-Barrel Shotgun
- Aligned Sawed-Off BarrelAP Cost -10%, Range -25%, Weight +0%scrap Double-Barrel Shotgun
- Aligned Short BarrelAP Cost -10%, Weight +15%scrap Double-Barrel Shotgun
- Stabilized Long BarrelAP Cost +20%, Range +50%, Weight +33%scrap Double-Barrel Shotgun
- Stabilized Sawed-Off BarrelRange -25%, Weight +0%scrap Double-Barrel Shotgun
- Stabilized Short BarrelWeight +15%scrap Double-Barrel Shotgun
- Standard Long BarrelAP Cost +20%, Range +50%, Weight +18%Known by default or when conditions are met
- Standard Sawed-Off BarrelRange -25%, Weight +20%Known by default or when conditions are met
- Standard Short BarrelKnown by default or when conditions are met
- True Long BarrelAP Cost +20%, Range +50%, Weight +33%scrap Double-Barrel Shotgun
- True Sawed-Off BarrelRange -25%, Weight +0%scrap Double-Barrel Shotgun
- True Short BarrelWeight +15%scrap Double-Barrel Shotgun
GRIP (7)
- Aligned StockAP Cost -10%, Weight +15%scrap Double-Barrel Shotgun
- Bruising StockWeight +15%scrap Double-Barrel Shotgun
- Forceful StockWeight +35%scrap Double-Barrel Shotgun
- Precise StockWeight +30%scrap Double-Barrel Shotgun
- Stabilized StockWeight +15%scrap Double-Barrel Shotgun
- Standard Full StockKnown by default or when conditions are met
- True StockWeight +15%scrap Double-Barrel Shotgun
MUZZLE (3)
- Muzzle BrakeRange -12%, Weight +10%scrap Double-Barrel Shotgun
- No MuzzleKnown by default or when conditions are met
- Spiked Muzzle BrakeRange -12%, Weight +25%scrap Double-Barrel Shotgun
RECEIVER (13)
- Calibrated ReceiverCritical Damage +50%, AP Cost +20%, Weight +15%scrap Double-Barrel Shotgun
- Fierce ReceiverCritical Damage +50%, AP Cost +20%, Weight +30%scrap Double-Barrel Shotgun
- Hair Trigger ReceiverWeight +15%scrap Double-Barrel Shotgun
- Hardened ReceiverDamage Bonus +35%, AP Cost +15%, Weight +30%scrap Double-Barrel Shotgun
- Prime ReceiverDamage Bonus +35%, AP Cost +15%, Speed -10%, Range +20%, Damage Vs Scorched +65, Weight +30%from Plan: Prime Double-Barrel Shotgun Receiver
- Refined ReceiverDamage Bonus +25%, AP Cost +10%, Weight +40%scrap Double-Barrel Shotgun
- Scorched Killer's ReceiverDamage -20%, Damage Vs Scorched +50, Weight +10%from Plan: Double-Barrel Scorched Killer's Receiver
- Severe ReceiverDamage Bonus +25%, Critical Damage +50%, AP Cost +30%, Weight +40%scrap Double-Barrel Shotgun
- Standard ReceiverKnown by default or when conditions are met
- Steadfast ReceiverWeight +30%scrap Double-Barrel Shotgun
- True ReceiverWeight +15%scrap Double-Barrel Shotgun
- Vicious ReceiverCritical Damage +50%, AP Cost +20%, Weight +30%scrap Double-Barrel Shotgun
- Vigorous ReceiverDamage Bonus +25%, AP Cost +10%, Weight +40%scrap Double-Barrel Shotgun
SCOPE (4)
- Glow SightsAP Cost -20%, Weight +5%scrap Double-Barrel Shotgun
- Reflex Sight (Circle)Weight +10%scrap Double-Barrel Shotgun
- Reflex Sight (Dot)Weight +10%Known by default or when conditions are met
- Standard SightsKnown by default or when conditions are met
USED IN BUILDS
> NEW BUILDNo public builds use this item yet.
Datamined from SeventySix.esm. Spawn chances are estimates (max-level loot, conditions assumed met). Form ID 00690C7E.