ATOMIC ARCHIVESFO76…

PERK CARDS

STRENGTH (37)

  • Arms Keeperlevel 28

    1. 1 (1 pt) Your weapons weigh 50% less.
    2. 2 (2 pt) Your weapons weigh 75% less.
  • Arms of Steellevel 70GHOUL ONLY

    1. 1 (1 pt) Your arms allow you to handle ranged weapons better, increasing accuracy by 15%.
    2. 2 (2 pt) Your arms allow you to handle ranged weapons better, increasing accuracy by 30%.
  • Bandolierlevel 22

    1. 1 (1 pt) Ballistic weapon ammo weighs 45% less.
    2. 2 (2 pt) Ballistic weapon ammo weighs 90% less.
  • Barbarianlevel 14

    1. 1 (1 pt) Gain Damage Resistance based on your STR. Doubled when not wearing armor.
  • Basherlevel 11

    1. 1 (1 pt) Gun bashing does +25% damage and +35% limb damage.
    2. 2 (2 pt) Gun bashing does +50% damage and +75% limb damage.
  • Bear Armslevel 35

    1. 1 (1 pt) Each stack of Bullet Storm increases your bash damage by 5%.
  • Blockerlevel 21

    1. 1 (1 pt) Block 15% more damage from your opponents' melee attacks.
    2. 2 (2 pt) Block 20% more damage from your opponents' melee attacks.
    3. 3 (3 pt) Block 25% more damage from your opponents' melee attacks.
  • Blood Lusterlevel 35

    1. 1 (1 pt) Your bleed effects have 35% more damage and 25% less duration.
  • Bone shattererlevel 90GHOUL ONLY

    1. 1 (1 pt) Your melee weapon attacks have +25% limb damage.
    2. 2 (2 pt) Your melee weapon attacks have +50% limb damage.
    3. 3 (3 pt) Your melee weapon attacks have +75% limb damage.
  • Brick Walllevel 100GHOUL ONLY

    1. 1 (2 pt) When your Glow is high, makes you immune to staggering attacks.
  • Bringing the Big Gunslevel 50

    1. 1 (3 pt) Your Bullet Storm stack limit is increased by 10.
  • Bullet Stormlevel 30

    1. 1 (1 pt) Gain 3% damage per 30 ammo spent. 10 max stacks.
    2. 2 (2 pt) Gain 6% damage per 30 ammo spent. 10 max stacks.
    3. 3 (3 pt) Gain 9% damage per 30 ammo spent. 10 max stacks.
  • Easy Targetlevel 5

    1. 1 (1 pt) +25% ranged damage to crippled targets.
    2. 2 (2 pt) +50% ranged damage to crippled targets.
    3. 3 (3 pt) +75% ranged damage to crippled targets.
  • Full Chargelevel 33

    1. 1 (1 pt) Sprinting in Power Armor consumes half as much Fusion Core energy.
    2. 2 (2 pt) Sprinting in Power Armor consumes no extra Fusion Core energy.
  • Heavy Hitterlevel 35

    1. 1 (3 pt) Melee weapons deal +25% power attack damage. (No Power Tools)
  • Incisorlevel 34

    1. 1 (1 pt) Your Melee and Fists weapons ignore 25% of your target's armor.
    2. 2 (2 pt) Your Melee and Fists weapons ignore 50% of your target's armor.
    3. 3 (3 pt) Your Melee and Fists weapons ignore 75% of your target's armor.
  • Iron Fistlevel 2

    1. 1 (1 pt) Your Fists deal more damage based on your DR.
  • Knee-Capperlevel 15

    1. 1 (2 pt) Melee weapons deal +50% limb damage. (No Power Tools)
  • Lock and Loadlevel 37

    1. 1 (2 pt) You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
  • Love the Spreadlevel 20

    1. 1 (2 pt) Weapons that fire 3 or more projectiles gain 30% range.
  • Martial Artistlevel 16

    1. 1 (1 pt) Your melee weapons weigh 20% less, and you can swing them 10% faster.
    2. 2 (2 pt) Your melee weapons weigh 40% less, and you can swing them 20% faster.
    3. 3 (3 pt) Your melee weapons weigh 60% less, and you can swing them 30% faster.
  • Natural Stancelevel 15

    1. 1 (1 pt) While equipping a melee weapon, reduce Incoming Stagger by 25%.
  • Ordnance Expresslevel 31

    1. 1 (1 pt) Explosives weigh 45% less.
    2. 2 (2 pt) Explosives weigh 90% less.
  • Pack Ratlevel 7

    1. 1 (1 pt) The weight of all junk items is reduced by 50%.
    2. 2 (2 pt) The weight of all junk items is reduced by 75%.
  • Pain Trainlevel 41

    1. 1 (1 pt) Damage and stagger enemies by sprinting into them with Power Armor.
    2. 2 (2 pt) Smash and stagger enemies by sprinting into them with Power Armor.
    3. 3 (3 pt) Devastate and stagger enemies by sprinting into them with Power Armor.
  • Portable Powerlevel 24

    1. 1 (1 pt) +10% movement speed while wearing Power Armor.
    2. 2 (2 pt) +20% movement speed while wearing Power Armor.
    3. 3 (3 pt) +30% movement speed while wearing Power Armor.
  • Radioactive Strengthlevel 80GHOUL ONLY

    1. 1 (1 pt) Expend a Moderate amount of Glow to deal 50% more damage with Power Attacks & Bashing.
    2. 2 (2 pt) Expend a Moderate amount of Glow to deal 100% more damage with Power Attacks & Bashing.
    3. 3 (3 pt) Expend a Moderate amount of Glow to deal 150% more damage with Power Attacks & Bashing.
  • Scattershotlevel 18

    1. 1 (2 pt) 20% of the damage dealt to a limb is applied to all limbs on your target.
  • Shotgun Champlevel 40

    1. 1 (3 pt) +10% damage to crippled targets per projectile your weapon fires.
  • Sluggerlevel 2

    1. 1 (1 pt) Your melee weapons do +10% damage to crippled targets.
    2. 2 (2 pt) Your melee weapons do +20% damage to crippled targets.
    3. 3 (3 pt) Your melee weapons do +30% damage to crippled targets.
  • Strong Armlevel 5

    1. 1 (1 pt) 50% increased throwing range.
  • Strong Backlevel 26

    1. 1 (2 pt) Gain more carry weight based on your STR.
  • Sturdy Framelevel 13

    1. 1 (1 pt) You are 25% harder to stagger.
    2. 2 (2 pt) You are 50% harder to stagger.
  • Tightly Woundlevel 40

    1. 1 (2 pt) Weapons spin up 60% faster.
  • Traveling Pharmacylevel 3

    1. 1 (1 pt) Weights of all Chems (including Stimpaks) are reduced by 45%.
    2. 2 (2 pt) Weights of all Chems (including Stimpaks) are reduced by 90%.
  • Wound Salterlevel 2

    1. 1 (1 pt) +10% damage against bleeding targets.
    2. 2 (2 pt) +20% damage against bleeding targets.
    3. 3 (3 pt) +30% damage against bleeding targets.
  • Wrecking Balllevel 29

    1. 1 (1 pt) You deal +100% damage to objects and now damage your own objects.

PERCEPTION (37)

  • Awarenesslevel 20

    1. 1 (2 pt) Gain more VATS accuracy based on your PER.
  • Bow Before Melevel 6

    1. 1 (1 pt) Your bows and crossbows ignore 20% armor and have a 5% chance to stagger.
    2. 2 (2 pt) Your bows and crossbows ignore 40% armor and have a 10% chance to stagger.
  • Breathe It Inlevel 60GHOUL ONLY

    1. 1 (1 pt) Rad Resistance is reduced by 50. (Up to 0)
    2. 2 (2 pt) Rad Resistance is reduced by 100. (Up to 0)
    3. 3 (3 pt) Rad Resistance is reduced by 150. (Up to 0)
  • Butcher's Bountylevel 3

    1. 1 (1 pt) 40% chance to find extra meat from animal corpses.
    2. 2 (2 pt) 60% chance to find extra meat from animal corpses.
    3. 3 (3 pt) 80% chance to find extra meat from animal corpses.
  • Center Masochistlevel 5

    1. 1 (1 pt) +25% ranged damage when attacking the torso.
    2. 2 (2 pt) +50% ranged damage when attacking the torso.
    3. 3 (3 pt) +75% ranged damage when attacking the torso.
  • Concentrated Firelevel 2

    1. 1 (1 pt) Focus fire to gain +1% accuracy and damage per shot.
    2. 2 (2 pt) Focus fire to gain +2% accuracy and damage per shot.
    3. 3 (3 pt) Focus fire to gain +3% accuracy and damage per shot.
  • Crack Shotlevel 7

    1. 1 (1 pt) Small guns have 10% more range and 10% more accuracy when aiming down sights.
    2. 2 (2 pt) Small guns have 20% more range and 20% more accuracy when aiming down sights.
    3. 3 (3 pt) Small guns have 30% more range and 30% more accuracy when aiming down sights.
  • Deal Sealerlevel 15

    1. 1 (2 pt) Deal +10% damage for each impairment your target has.
  • Down Rangerlevel 2

    1. 1 (1 pt) You do +10% ranged damage to far enemies.
    2. 2 (2 pt) You do +15% ranged damage to far enemies.
    3. 3 (3 pt) You do +20% ranged damage to far enemies.
  • Exterminatorlevel 14

    1. 1 (1 pt) Your attacks ignore 25% armor of any insect.
    2. 2 (2 pt) Your attacks ignore 50% armor of any insect.
    3. 3 (3 pt) Your attacks ignore 75% armor of any insect.
  • Eye of the Hunterlevel 85GHOUL ONLY

    1. 1 (1 pt) Your vision grants you +20% accuracy in V.A.T.S. from a slightly longer distance.
    2. 2 (2 pt) Your vision grants you +25% accuracy in V.A.T.S. from a longer distance.
    3. 3 (3 pt) Your vision grants you +30% accuracy in V.A.T.S. from a very long distance.
  • Fast Fighterlevel 20

    1. 1 (2 pt) Gain 50% of your bonus movement speed as reload speed.
  • Fortune Finderlevel 22

    1. 1 (1 pt) You hear directional audio when in range of a Caps Stash.
  • Glow Sightlevel 33

    1. 1 (1 pt) Deal +20% damage to Glowing Enemies.
    2. 2 (2 pt) Deal +40% damage to Glowing Enemies.
    3. 3 (3 pt) Deal +60% damage to Glowing Enemies.
  • Glowing Hunterlevel 75GHOUL ONLY

    1. 1 (1 pt) Traces of glowing blood now have a 50% chance to appear on animal corpses.
  • Green Thumblevel 4

    1. 1 (1 pt) Reap twice as much when harvesting flora.
  • Grenadierlevel 35

    1. 1 (1 pt) Your explosives detonate with a 50% larger radius.
    2. 2 (2 pt) Your explosives detonate with twice the radius.
  • Ground Pounderlevel 18

    1. 1 (1 pt) Your small guns reload 10% faster and have 10% more hip fire accuracy.
    2. 2 (2 pt) Your small guns reload 20% faster and have 20% more hip fire accuracy.
    3. 3 (3 pt) Your small guns reload 30% faster and have 30% more hip fire accuracy.
  • Hat Tricklevel 2

    1. 1 (1 pt) Arrows and throwing weapons bounce towards an additional target dealing 70% damage.
    2. 2 (2 pt) Arrows and throwing weapons bounce towards two additional targets dealing 70% damage per bounce.
    3. 3 (3 pt) Arrows and throwing weapons bounce towards three additional targets dealing 70% damage.
  • Long Shotlevel 37

    1. 1 (1 pt) Your scoped weapons have 30% more range and accuracy when aiming.
  • Master Archerlevel 35

    1. 1 (3 pt) Arrows and thrown melee weapons pierce targets.
  • Night Eyeslevel 50

    1. 1 (1 pt) Gain Night Vision while sneaking.
  • Night Personlevel 24

    1. 1 (2 pt) Gain +5 INT and PER between the hours of 6:00 p.m. and 6:00 a.m.
  • Number Cruncherlevel 40

    1. 1 (3 pt) Your weapons have 2% increased damage per AP cost.
  • Pannapictagraphistlevel 12

    1. 1 (1 pt) You hear directional audio when in range of a Magazine.
  • Percepti-Bobblelevel 16

    1. 1 (1 pt) You hear directional audio when in range of a Bobblehead.
  • Picklocklevel 5

    1. 1 (1 pt) Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.
  • Picklock Expertlevel 19

    1. 1 (1 pt) Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.
  • Picklock Masterlevel 40

    1. 1 (1 pt) Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.
  • Rad-Reaverlevel 100GHOUL ONLY

    1. 1 (2 pt) Dealing Melee damage provides a small amount of Glow. (No Power Tools)
  • Refractorlevel 32

    1. 1 (2 pt) Gain Energy Resistance based on your PER.
  • Scoped-uplevel 15

    1. 1 (2 pt) Your scoped weapons have 50% more range when aiming.
  • Skeet Shooterlevel 10

    1. 1 (1 pt) Your small guns have 45% better accuracy and spread.
  • Smart Shotlevel 35

    1. 1 (3 pt) Deal +25% weak spot damage while aiming a scoped weapon.
  • Sniperlevel 28

    1. 1 (1 pt) Gain improved control and hold your breath 75% longer while aiming scopes.
  • Tank Killerlevel 30

    1. 1 (1 pt) Your ranged weapons ignore 20% armor.
    2. 2 (2 pt) Your ranged weapons ignore 40% armor.
  • Tormentorlevel 37

    1. 1 (2 pt) You deal 20% more damage per crippled limb your target has.

ENDURANCE (40)

  • Adamantium Skeletonlevel 21

    1. 1 (1 pt) Gain Limb Damage Reduction based on your END.
  • All Night Longlevel 41

    1. 1 (2 pt) The positive effects of pre-war alcohol last twice as long.
  • Aquaboylevel 26

    1. 1 (1 pt) You no longer take Rad damage from swimming and can breathe underwater.
  • Bloodsuckerlevel 11

    1. 1 (1 pt) Bloodpacks and Cannibal now satisfy thirst, no longer irradiate, and heal twice as much.
  • Bullet Shieldlevel 39

    1. 1 (1 pt) Gain 5% Deflect chance for 6 sec when firing a heavy gun.
    2. 2 (2 pt) Gain 10% Deflect chance for 6 sec when firing a heavy gun.
    3. 3 (3 pt) Gain 15% Deflect chance for 6 sec when firing a heavy gun.
  • Canniballevel 15

    1. 1 (1 pt) Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.
  • Chem Dietlevel 55GHOUL ONLY

    1. 1 (1 pt) Chems are 25% more effective at reducing how feral you are.
    2. 2 (2 pt) Chems are 50% more effective at reducing how feral you are.
    3. 3 (3 pt) Chems are 75% more effective at reducing how feral you are.
  • Chem Fiendlevel 23

    1. 1 (2 pt) Any chems you take last 100% longer.
  • Chem Resistantlevel 43HUMAN ONLY

    1. 1 (1 pt) You're half as likely to get addicted when consuming Chems.
    2. 2 (2 pt) You gain complete immunity to chem addiction.
  • Cola Nutlevel 14

    1. 1 (1 pt) Nuka-Cola drinks are now twice as beneficial.
    2. 2 (2 pt) Nuka-Cola drinks are now three times as beneficial.
  • Dromedarylevel 3HUMAN ONLY

    1. 1 (1 pt) All drinks quench thirst by an additional 50%.
    2. 2 (2 pt) All drinks quench thirst by an additional 100%.
  • Ghoulishlevel 36HUMAN ONLY

    1. 1 (1 pt) Radiation now regenerates your lost Health.
    2. 2 (2 pt) Radiation now regenerates more of your lost Health.
    3. 3 (3 pt) Radiation now regenerates even more of your lost Health!
  • Glowing Gutlevel 80GHOUL ONLY

    1. 1 (1 pt) Irradiated food and drink grant 100% more rads.
    2. 2 (2 pt) Irradiated food and drink grant 200% more rads.
    3. 3 (3 pt) Irradiated food and drink grant 300% more rads.
  • Good Doggylevel 8

    1. 1 (1 pt) Eating dog food is now three times as beneficial.
  • Hardylevel 27

    1. 1 (1 pt) Take 15% less damage from explosions.
    2. 2 (2 pt) Take 30% less damage from explosions.
    3. 3 (3 pt) Take 45% less damage from explosions.
  • Homebodylevel 19

    1. 1 (1 pt) While in a C.A.M.P. or Workshop, gain HP & Limb regen. Improves well rested benefits.
  • Hydro Fixlevel 11HUMAN ONLY

    1. 1 (1 pt) Chems restore thirst.
    2. 2 (2 pt) Chems restore twice as much thirst.
  • Iron Stomachlevel 4HUMAN ONLY

    1. 1 (1 pt) Increased Damage and Energy Resistance based on END while not diseased.
  • Ironcladlevel 30

    1. 1 (1 pt) Armor provides 15% more protection. Double if wearing a matching set.
    2. 2 (2 pt) Armor provides 20% more protection. Double if wearing a matching set.
    3. 3 (3 pt) Armor provides 25% more protection. Double if wearing a matching set.
  • Lead Bellylevel 2HUMAN ONLY

    1. 1 (1 pt) You take less radiation from eating or drinking based on your END.
  • LifeGiverlevel 50

    1. 1 (2 pt) Gain more max HP per point in END.
  • Light Meallevel 1

    1. 1 (1 pt) 10% Chance to recover 5% hunger and thirst when taking electrical damage.
    2. 2 (2 pt) 20% chance to recover 10% hunger and thirst when taking electric damage.
  • Munchy Resistancelevel 17HUMAN ONLY

    1. 1 (1 pt) Chems restore hunger.
    2. 2 (2 pt) Chems restore twice as much hunger.
  • Natural Resistancelevel 10HUMAN ONLY

    1. 1 (1 pt) Increased Elemental Resistances based on END while not diseased.
  • Nocturnal Fortitudelevel 29

    1. 1 (1 pt) Gain +50 to Max Health between the hours of 6:00 p.m. and 6:00 a.m.
    2. 2 (2 pt) Gain +100 to Max Health between the hours of 6:00 p.m. and 6:00 a.m.
  • Photosyntheticlevel 47

    1. 1 (1 pt) Gain 3 HP/s regen between the hours of 6:00 a.m. and 6:00 p.m.
    2. 2 (2 pt) Gain 6 HP/s regen between the hours of 6:00 a.m. and 6:00 p.m.
  • Professional Drinkerlevel 39

    1. 1 (2 pt) There's no chance you'll get addicted to alcohol.
  • Rad Resistantlevel 34HUMAN ONLY

    1. 1 (1 pt) Gain Radiation Resistance based on your END.
  • Rad Spongelevel 44HUMAN ONLY

    1. 1 (2 pt) Absorb 20% of RADs taken and restore Hunger and Thirst.
  • Radiation Powerlevel 50GHOUL ONLY

    1. 1 (1 pt) Expend a small amount of Glow per hit to deal 10% bonus damage to targets.
    2. 2 (2 pt) Expend a small amount of Glow per hit to deal 15% bonus damage to targets.
    3. 3 (3 pt) Expend a small amount of Glow per hit to deal 20% bonus damage to targets.
  • Radicoollevel 38HUMAN ONLY

    1. 1 (1 pt) The greater your Rads, the greater your Strength (max +5 STR)!
  • Rejuvenatedlevel 12HUMAN ONLY

    1. 1 (1 pt) You gain increased benefits from being Well Fed or Hydrated.
    2. 2 (2 pt) Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.
  • Slow Metabolizerlevel 5HUMAN ONLY

    1. 1 (1 pt) All food satisfies hunger by an additional 50%.
    2. 2 (2 pt) All food satisfies hunger by an additional 100%.
  • Solar Poweredlevel 22

    1. 1 (2 pt) Gain +5 STR and END between the hours of 6:00 a.m. and 6:00 p.m.
  • Starched Geneslevel 30

    1. 1 (1 pt) You will never mutate from rads and RadAway will never cure mutations.
  • Sun Kissedlevel 45HUMAN ONLY

    1. 1 (1 pt) Slowly regen radiation damage between the hours of 6:00 a.m. and 6:00 p.m.
    2. 2 (2 pt) Quickly regen radiation damage between the hours of 6:00 a.m. and 6:00 p.m.
  • Thick Skinlevel 60GHOUL ONLY

    1. 1 (1 pt) You take 4% less damage from Ballistic attacks. (No Power Armor)
    2. 2 (2 pt) You take 6% less damage from Ballistic attacks. (No Power Armor)
    3. 3 (3 pt) You take 10% less damage from Ballistic attacks. (No Power Armor)
  • Thirst Quencherlevel 6HUMAN ONLY

    1. 1 (1 pt) Increased Max AP based on END while not diseased.
  • Thru-hikerlevel 7

    1. 1 (1 pt) Food and drink weights are reduced by 45%.
    2. 2 (2 pt) Food and drink weights are reduced by 90%.
  • Vaccinatedlevel 16HUMAN ONLY

    1. 1 (1 pt) Increased Disease Resistance based on END.

CHARISMA (31)

  • Animal Friendlevel 30

    1. 1 (1 pt) Aim your gun at an Animal for a 25% chance to pacify it.
    2. 2 (2 pt) Aim your gun at an Animal for a 50% chance to pacify it.
    3. 3 (3 pt) Aim your gun at an Animal for a 75% chance to pacify it.
  • Anti-Epidemiclevel 34

    1. 1 (1 pt) Your disease cures have a 50% chance to cure a disease on nearby teammates.
    2. 2 (2 pt) Your disease cures always cure a disease from nearby teammates too.
  • Antibioticlevel 25

    1. 1 (1 pt) THIS PERK IS DEPRECATED!
    2. 2 (2 pt) THIS PERK IS DEPRECATED!
  • Bodyguardslevel 5

    1. 1 (1 pt) Gain Damage & Energy Resistance based on your CHA and number of teammates.
  • E.M.T.level 9

    1. 1 (2 pt) Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.
  • Feral Presencelevel 80GHOUL ONLY

    1. 1 (1 pt) While Feral, Reduce your target's damage output by 15% after you attack for 5 seconds.
    2. 2 (2 pt) While Feral, Reduce your target's damage output by 30% after you attack for 5 seconds.
  • Friendly Firelevel 48

    1. 1 (1 pt) Teammates hit by your flame weapons regen health briefly (no grenades).
    2. 2 (2 pt) Teammates hit by your flame weapons regen more health briefly (no grenades).
    3. 3 (3 pt) Teammates hit by your flame weapons regen even more health (no grenades).
  • Glowing Onelevel 50GHOUL ONLY

    1. 1 (1 pt) Holding Large amounts of Glow provides Glow to nearby ghouls on your team.
    2. 2 (2 pt) Holding Large amounts of Glow provides greater Glow to nearby ghouls on your team.
  • Happy Camperlevel 3HUMAN ONLY

    1. 1 (1 pt) Hunger and thirst grow 40% slower when in camp or in a team workshop.
    2. 2 (2 pt) Hunger and thirst grow 80% slower when in camp or in a team workshop.
  • Happy-Go-Luckylevel 17

    1. 1 (1 pt) Your Luck is increased by 2 while under the influence of alcohol.
    2. 2 (2 pt) Your Luck is increased by 3 while under the influence of alcohol.
  • Hard Bargainlevel 7

    1. 1 (1 pt) Gain 7 CHA when bartering at non-player vendors.
  • Healing Handslevel 28

    1. 1 (1 pt) Players you revive are fully healed.
  • Injectorlevel 19

    1. 1 (1 pt) Players you revive have +18 Action Point regen for 1 minute.
  • Inspirationallevel 2

    1. 1 (1 pt) Gain more XP while on a team based on your CHA.
  • Lone Wandererlevel 4

    1. 1 (2 pt) Gain Resistances and AP Regen based on your CHA while not on a team.
  • Magnetic Personalitylevel 13

    1. 1 (1 pt) Gain 1 Charisma for each teammate, excluding yourself.
    2. 2 (2 pt) Gain 2 Charisma for each teammate, excluding yourself.
  • Moral Supportlevel 70GHOUL ONLY

    1. 1 (1 pt) When on a team, you become feral 50% slower.
  • Overly Generouslevel 32HUMAN ONLY

    1. 1 (1 pt) Rads increase your chance to inflict 25 Rads with melee attacks!
    2. 2 (2 pt) Rads increase your chance to inflict 50 Rads with melee attacks!
  • Party Boylevel 24

    1. 1 (2 pt) The positive effects of pre-war alcohol are doubled.
    2. 2 (3 pt) The positive effects of pre-war alcohol are tripled.
  • Philanthropistlevel 39

    1. 1 (1 pt) Restore some of your team's hunger and thirst when you eat or drink.
    2. 2 (2 pt) Restore more of your team's hunger and thirst when you eat or drink.
    3. 3 (3 pt) Restore much more of your team's hunger and thirst when you eat or drink.
  • Quack Surgeonlevel 22

    1. 1 (1 pt) Revive other players with liquor!
  • Revenantlevel 32

    1. 1 (1 pt) Players you revive have +25% damage for 2 min.
  • Spiritual Healerlevel 36

    1. 1 (1 pt) Regenerate HP while on a team based on your CHA.
  • Squad Maneuverslevel 37

    1. 1 (1 pt) Run 10% faster when part of a team.
    2. 2 (2 pt) Run 20% faster when part of a team.
  • Strange In Numberslevel 42

    1. 1 (1 pt) Positive mutation effects are +25% stronger if teammates are mutated too.
  • Suppressorlevel 40

    1. 1 (1 pt) Reduce your target's damage output by 10% for 2 seconds after you attack.
    2. 2 (2 pt) Reduce your target's damage output by 20% for 2 seconds after you attack.
    3. 3 (3 pt) Reduce your target's damage output by 30% for 2 seconds after you attack.
  • Team Mediclevel 20

    1. 1 (1 pt) Your stimpaks now also heal nearby teammates for half the normal strength.
    2. 2 (2 pt) Your stimpaks now also heal nearby teammates for 75% of normal strength.
    3. 3 (3 pt) Your stimpaks now also heal nearby teammates for their full strength.
  • Tenderizerlevel 46

    1. 1 (2 pt) Each attack makes your target take increased damage.
  • Travel Agentlevel 26

    1. 1 (1 pt) You can Fast Travel while over encumbered at an increased cost.
  • United Ordeallevel 60GHOUL ONLY

    1. 1 (1 pt) While in a team with another ghoul, you gain +1 to all S.P.E.C.I.A.L. stats.
    2. 2 (2 pt) While in a team with another ghoul, you gain +2 to all S.P.E.C.I.A.L. stats.
    3. 3 (3 pt) While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.
  • Wasteland Whispererlevel 50

    1. 1 (1 pt) Aim your gun at some creatures for a 25% chance to pacify it.
    2. 2 (2 pt) Aim your gun at some creatures for a 50% chance to pacify it.
    3. 3 (3 pt) Aim your gun at some creatures for a 75% chance to pacify it.

INTELLIGENCE (35)

  • Armorerlevel 15

    1. 1 (1 pt) Your crafted armor has improved durability and costs fewer materials.
  • Batteries Includedlevel 28

    1. 1 (1 pt) Energy weapon ammo weighs 45% less.
    2. 2 (2 pt) Energy weapon ammo weighs 90% less.
  • Bomb Scientistlevel 80GHOUL ONLY

    1. 1 (1 pt) Expending Glow makes your thrown grenades deal +20% damage.
    2. 2 (2 pt) Expending Glow makes your thrown grenades deal +35% damage.
    3. 3 (3 pt) Expending Glow makes your thrown grenades deal +50% damage.
  • Chemistlevel 34

    1. 1 (1 pt) You get double the quantity when you craft chems!
  • Conductorlevel 1

    1. 1 (1 pt) Taking electric damage builds charges. On 3 charges your next melee attack deals 50 electric damage.
  • Contractorlevel 18

    1. 1 (1 pt) Crafting workshop items now costs 25% fewer materials.
    2. 2 (2 pt) Crafting workshop items now costs 50% fewer materials.
  • Cryologistlevel 40

    1. 1 (2 pt) Increase cryo damage based on your INT.
  • Curatorlevel 19

    1. 1 (1 pt) The benefits of bobbleheads and magazines last twice as long.
  • Demolition Expertlevel 10

    1. 1 (1 pt) Your explosives do +20% damage.
    2. 2 (2 pt) Your explosives do +40% damage.
    3. 3 (3 pt) Your explosives do +60% damage.
  • Field Surgeonlevel 15

    1. 1 (2 pt) Stimpaks and RadAway heal 60% faster.
  • First Aidlevel 2

    1. 1 (1 pt) Stimpaks restore more HP based on your INT.
  • Fix It Goodlevel 27

    1. 1 (1 pt) You can repair armor and Power Armor to 130% of normal maximum condition.
    2. 2 (2 pt) You can repair armor and Power Armor to 160% of normal maximum condition.
    3. 3 (3 pt) You can repair armor and Power Armor to 200% of normal maximum condition.
  • Good With Saltlevel 9

    1. 1 (1 pt) Food in your inventory will spoil 45% slower.
    2. 2 (2 pt) Food in your inventory will spoil 90% slower.
  • Gunsmithlevel 11

    1. 1 (1 pt) Guns break 20% slower.
    2. 2 (2 pt) Guns break 35% slower.
    3. 3 (3 pt) Guns break 50% slower.
  • Hackerlevel 4

    1. 1 (1 pt) Gain +1 hacking skill, and terminal lock-out time is reduced.
  • Hacker Expertlevel 22

    1. 1 (1 pt) Gain +1 hacking skill, and terminal lock-out time is reduced.
  • Hacker Masterlevel 38

    1. 1 (1 pt) Gain +1 hacking skill, and terminal lock-out time is reduced.
  • Licensed Plumberlevel 5

    1. 1 (1 pt) Your pipe weapons break 20% slower and are cheaper to repair.
    2. 2 (2 pt) Your pipe weapons break 40% slower and are cheaper to repair.
    3. 3 (3 pt) Your pipe weapons break 60% slower and are cheaper to repair.
  • Mad Scientistlevel 60GHOUL ONLY

    1. 1 (1 pt) Energy Weapons expend a small amount of Glow per attack for +10% Damage.
    2. 2 (2 pt) Energy Weapons expend a small amount of Glow per attack for +15% Damage.
    3. 3 (3 pt) Energy Weapons expend a small amount of Glow per attack for +20% Damage.
  • Makeshift Warriorlevel 9

    1. 1 (1 pt) Melee weapons break 40% slower.
    2. 2 (2 pt) Melee weapons break 60% slower.
    3. 3 (3 pt) Melee weapons break 80% slower.
  • Nerd Rage!level 46

    1. 1 (2 pt) While your Health is low, gain increased damage and AP regen.
  • Pharmacistlevel 6HUMAN ONLY

    1. 1 (1 pt) RadAway removes more radiation based on your INT.
  • Power Patcherlevel 44

    1. 1 (1 pt) Your Power Armor breaks 20% slower and is cheaper to repair.
    2. 2 (2 pt) Your Power Armor breaks 40% slower and is cheaper to repair.
    3. 3 (3 pt) Your Power Armor breaks 60% slower and is cheaper to repair.
  • Power Smithlevel 41

    1. 1 (1 pt) Your crafted Power Armor now has improved durability and costs fewer materials.
  • Power Userlevel 50

    1. 1 (1 pt) Fusion Cores now last 30% longer.
    2. 2 (2 pt) Fusion Cores now last 60% longer.
    3. 3 (3 pt) Fusion Core duration is now doubled.
  • Pyro-Technicianlevel 30

    1. 1 (2 pt) Increase fire damage based on your INT.
  • Rad Specialistlevel 70GHOUL ONLY

    1. 1 (1 pt) Increase Environment Glow intake by 10% on Armors, Double if wearing a matching set.
    2. 2 (2 pt) Increase Environment Glow intake by 20% on Armors, Double if wearing a matching set.
    3. 3 (3 pt) Increase Environment Glow intake by 30% on Armors, Double if wearing a matching set.
  • Robotics Expertlevel 48

    1. 1 (1 pt) Hack an enemy robot for a 25% chance to pacify it.
    2. 2 (2 pt) Hack an enemy robot for a 50% chance to pacify it.
    3. 3 (3 pt) Hack an enemy robot for a 75% chance to pacify it.
  • Science Monsterlevel 100GHOUL ONLY

    1. 1 (1 pt) While you have Glow, gain 5% bonus damage for 10 seconds upon getting hit.
    2. 2 (2 pt) While you have Glow, gain 10% bonus damage for 10 seconds upon getting hit.
    3. 3 (3 pt) While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.
  • Science!level 20

    1. 1 (2 pt) Increase energy damage based on your INT.
  • Scrapperlevel 13

    1. 1 (1 pt) Obtain more components when you scrap weapons and armor.
  • Stabilizedlevel 36

    1. 1 (2 pt) Big guns gain 30% accuracy. Double in Power Armor.
  • Stable Toolslevel 39

    1. 1 (1 pt) Power Tools break 10% slower.
    2. 2 (2 pt) Power Tools break 25% slower.
    3. 3 (3 pt) Power Tools break 40% slower.
  • Weapon Artisanlevel 40

    1. 1 (1 pt) You can repair any weapon to 130% of normal maximum condition.
    2. 2 (2 pt) You can repair any weapon to 160% of normal maximum condition.
    3. 3 (3 pt) You can repair any weapon to 200% of normal maximum condition.
  • White Knightlevel 39

    1. 1 (1 pt) Your armor breaks 20% slower and is cheaper to repair.
    2. 2 (2 pt) Your armor breaks 40% slower and is cheaper to repair.
    3. 3 (3 pt) Your armor breaks 60% slower and is cheaper to repair.

AGILITY (33)

  • Action Boylevel 2

    1. 1 (1 pt) Action Points regenerate 15% faster.
    2. 2 (2 pt) Action Points regenerate 30% faster.
    3. 3 (3 pt) Action Points regenerate 45% faster.
  • Action Ghoullevel 50GHOUL ONLY

    1. 1 (1 pt) The power of Glow makes your AP regenerate 15% faster.
    2. 2 (2 pt) The power of Glow makes your AP regenerate 30% faster.
    3. 3 (3 pt) The power of Glow makes your AP regenerate 45% faster.
  • Adrenalinelevel 49

    1. 1 (2 pt) Gain +10% damage per kill while on a Kill Streak (Max 10).
  • Ammosmithlevel 34

    1. 1 (1 pt) Produce 40% more rounds when crafting ammunition.
    2. 2 (2 pt) Produce 80% more rounds when crafting ammunition.
  • Born Survivorlevel 3

    1. 1 (1 pt) Falling below 20% health will automatically use a Stimpak, once every 20s.
    2. 2 (2 pt) Falling below 30% health will automatically use a Stimpak, once every 20s.
    3. 3 (3 pt) Falling below 40% health will automatically use a Stimpak, once every 20s.
  • Covert Operativelevel 27

    1. 1 (1 pt) Your ranged attacks do an additional 15% sneak attack damage.
    2. 2 (2 pt) Your ranged attacks do an additional 30% sneak attack damage.
    3. 3 (3 pt) Your ranged attacks do an additional 50% sneak attack damage.
  • Dead Man Sprintinglevel 8

    1. 1 (1 pt) Sprint 10% faster at increased AP cost when your health is below 40%.
    2. 2 (2 pt) Sprint 20% faster at increased AP cost when your health is below 50%.
  • Dodgylevel 45

    1. 1 (2 pt) +5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.
  • Enforcerlevel 30

    1. 1 (1 pt) Your small guns gain a 5% stagger chance and +25% limb damage.
    2. 2 (2 pt) Your small guns gain a 10% stagger chance and +50% limb damage.
    3. 3 (3 pt) Your small guns gain a 15% stagger chance and +75% limb damage.
  • Escape Artistlevel 35

    1. 1 (1 pt) Sneak to lose enemies, and running no longer affects stealth.
  • Evasivelevel 17

    1. 1 (1 pt) Chance to Evade attacks based on AGI. (No Power Armor)
  • Goat Legslevel 32

    1. 1 (1 pt) Take no damage from falling.
  • Guerrillalevel 5

    1. 1 (1 pt) You do +10% ranged damage to close enemies.
    2. 2 (2 pt) You do +15% ranged damage to close enemies.
    3. 3 (3 pt) You do +20% ranged damage to close enemies.
  • Guerrilla Expertlevel 20

    1. 1 (2 pt) +1% reload speed per Onslaught stack, +3 max stacks.
  • Guerrilla Masterlevel 40

    1. 1 (3 pt) +5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
  • Gun Fulevel 50

    1. 1 (1 pt) V.A.T.S. swaps targets on kill with +30% damage to your next target.
    2. 2 (2 pt) V.A.T.S. swaps targets on kill with +60% damage up to 2 targets.
    3. 3 (3 pt) V.A.T.S. swaps targets on kill with +90% damage up to 3 targets.
  • Gun Runnerlevel 4

    1. 1 (1 pt) Your running speed is increased by 10% when you have a ranged weapon equipped.
    2. 2 (2 pt) Your running speed is increased by 20% when you have a ranged weapon equipped.
  • Gun Trickslevel 80GHOUL ONLY

    1. 1 (1 pt) Your enhanced reflexes allow you to reload weapons 10% faster.
    2. 2 (2 pt) Your enhanced reflexes allow you to reload weapons 20% faster.
    3. 3 (3 pt) Your enhanced reflexes allow you to reload weapons 30% faster.
  • Gunslingerlevel 2

    1. 1 (1 pt) Your ranged weapons do +6% weak spot damage.
    2. 2 (2 pt) Your ranged weapons do +9% weak spot damage.
    3. 3 (3 pt) Your ranged weapons do +12% weak spot damage.
  • Gunslinger Expertlevel 15

    1. 1 (2 pt) +1% ranged weak spot damage per Onslaught stack, +3 max stacks.
  • Gunslinger Masterlevel 35

    1. 1 (3 pt) Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
  • Home Defenselevel 22

    1. 1 (1 pt) Workshop turrets do +50% damage and you can disarm better traps.
    2. 2 (2 pt) Workshop turrets do +75% damage and you can disarm advanced traps.
    3. 3 (3 pt) Workshop turrets do +100% damage and you can disarm expert traps.
  • Hyper Reflexeslevel 100GHOUL ONLY

    1. 1 (1 pt) When your Glow is high, gain a 10% evasion chance. (No Power Armor)
    2. 2 (2 pt) When your Glow is high, gain a 15% evasion chance. (No Power Armor)
    3. 3 (3 pt) When your Glow is high, gain a 20% evasion chance. (No Power Armor)
  • Jaguar Speedlevel 60GHOUL ONLY

    1. 1 (1 pt) You now sprint 10% faster when your Glow is high.
    2. 2 (2 pt) You now sprint 20% faster when your Glow is high.
  • Light Footedlevel 29

    1. 1 (1 pt) While sneaking, you never trigger mines or floor-based traps.
  • Marathonerlevel 13

    1. 1 (1 pt) Sprinting consumes 20% fewer Action Points. (No Power Armor)
    2. 2 (2 pt) Sprinting consumes 30% fewer Action Points. (No Power Armor)
    3. 3 (3 pt) Sprinting consumes 40% fewer Action Points. (No Power Armor)
  • Mister Sandmanlevel 37

    1. 1 (1 pt) Your silenced weapons do an additional 50% sneak attack damage.
    2. 2 (2 pt) Your silenced weapons do an additional 100% sneak attack damage.
  • Modern Renegadelevel 18

    1. 1 (1 pt) Small guns gain +10% hip fire accuracy and +25% limb damage.
    2. 2 (2 pt) Small guns gain +20% hip fire accuracy and +50% limb damage.
    3. 3 (3 pt) Small guns gain +30% hip fire accuracy and +75% limb damage.
  • Moving Targetlevel 5

    1. 1 (1 pt) Gain +5% chance to Evade while sprinting. (No Power Armor)
    2. 2 (2 pt) Gain +10% chance to Evade while sprinting. (No Power Armor)
    3. 3 (3 pt) Gain +15% chance to Evade while sprinting. (No Power Armor)
  • Ninjalevel 15

    1. 1 (1 pt) Bows, throwing, and melee weapons do +50% sneak attack damage.
    2. 2 (2 pt) Bows, throwing, and melee weapons do +100% sneak attack damage.
  • Packin' Lightlevel 9

    1. 1 (1 pt) Your Action Points regenerate faster when not over encumbered.
  • Secret Agentlevel 47

    1. 1 (1 pt) Stealth Boys last twice as long!
    2. 2 (2 pt) Stealth Boys last three times as long!
    3. 3 (3 pt) Stealth Boys last four times as long!
  • Sneaklevel 20

    1. 1 (1 pt) You are 25% harder to detect while sneaking.
    2. 2 (2 pt) You are 50% harder to detect while sneaking.
    3. 3 (3 pt) You are 75% harder to detect while sneaking.

LUCK (30)

  • Battle-Geneslevel 80GHOUL ONLY

    1. 1 (1 pt) Gain 2 HP per second while in combat.
    2. 2 (2 pt) Gain 4 HP per second while in combat.
  • Better Criticalslevel 47

    1. 1 (1 pt) V.A.T.S. criticals now do +50% damage.
    2. 2 (2 pt) V.A.T.S. criticals now do +75% damage.
    3. 3 (3 pt) V.A.T.S. criticals now do +100% damage.
  • Bloody Messlevel 42

    1. 1 (1 pt) Bleeding enemies you kill have a chance to explode based on your LCK.
  • Can Do!level 7

    1. 1 (1 pt) Find more canned goods based on your LCK.
  • Cap Collectorlevel 16

    1. 1 (1 pt) You find more bottle caps based on your LCK.
  • Class Freaklevel 46

    1. 1 (1 pt) The negative effects of your mutations are reduced by 25%.
    2. 2 (2 pt) The negative effects of your mutations are reduced by 50%.
    3. 3 (3 pt) The negative effects of your mutations are reduced by 75%.
  • Critical Savvylevel 44

    1. 1 (1 pt) Critical Hits now only consume 85% of your critical meter.
    2. 2 (2 pt) Critical Hits now only consume 70% of your critical meter.
    3. 3 (3 pt) Critical Hits now only consume 55% of your critical meter.
  • Dry Nurselevel 23

    1. 1 (1 pt) You have a 50% chance to keep your Stimpak when you revive another player.
  • Faulty Spotslevel 75GHOUL ONLY

    1. 1 (2 pt) Weak point damage is increased by 15%.
  • Four Leaf Cloverlevel 29

    1. 1 (1 pt) Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
  • Glowing Criticalslevel 100GHOUL ONLY

    1. 1 (1 pt) When your Glow is high, Gain 20% bonus Critical damage in V.A.T.S.
    2. 2 (2 pt) When your Glow is high, Gain 35% bonus Critical damage in V.A.T.S.
    3. 3 (3 pt) When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.
  • Grim Reaper's Sprintlevel 33

    1. 1 (2 pt) Any kill in V.A.T.S. restores Action Points, based on your LCK.
  • Junk Shieldlevel 10

    1. 1 (1 pt) Gain Resistances based on your LCK and amount of junk held.
  • Last Laughlevel 27

    1. 1 (1 pt) You drop a live grenade from your inventory when you die.
  • Luck of the Drawlevel 14

    1. 1 (1 pt) Slight chance your weapon will repair itself when hitting an enemy.
    2. 2 (2 pt) Chance your weapon will repair itself even more when hitting an enemy.
    3. 3 (3 pt) Chance your weapon will greatly repair itself when hitting an enemy.
  • Lucky Breaklevel 24

    1. 1 (1 pt) Slight chance your equipped armor will repair itself when struck.
    2. 2 (2 pt) Chance your equipped armor will repair itself even more when struck.
    3. 3 (3 pt) Chance your equipped armor will greatly repair itself when struck.
  • Mysterious Saviorlevel 49

    1. 1 (1 pt) A Mysterious Savior will occasionally appear to revive you when downed.
    2. 2 (2 pt) A Mysterious Savior will more frequently appear to revive you when downed.
    3. 3 (3 pt) The Mysterious Savior will regularly appear to revive you when downed.
  • Mysterious Strangerlevel 26

    1. 1 (1 pt) The Mysterious Stranger will appear occasionally in V.A.T.S. to lend a hand.
    2. 2 (2 pt) The Mysterious Stranger appears more often when using V.A.T.S.
    3. 3 (3 pt) The Mysterious Stranger appears so much in V.A.T.S., he knows you by name.
  • Mystery Meatlevel 12HUMAN ONLY

    1. 1 (1 pt) Stimpaks may generate edible meat tissue. Higher Rads improve the chance.
    2. 2 (2 pt) Stimpaks generate more edible meat tissue. Higher Rads improve the chance.
    3. 3 (3 pt) Stimpaks generate excessive, edible meat. Higher Rads improve the chance.
  • One Gun Armylevel 31

    1. 1 (1 pt) Heavy guns gain a 4% stagger chance and +25% limb damage.
    2. 2 (2 pt) Heavy guns gain a 8% stagger chance and +50% limb damage.
    3. 3 (3 pt) Heavy guns gain a 12% stagger chance and +75% limb damage.
  • Pharma Farmalevel 2

    1. 1 (1 pt) Find more first aid Chems based on your LCK.
  • Psychopathlevel 20

    1. 1 (2 pt) Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.
  • Quick Handslevel 40HUMAN ONLY

    1. 1 (1 pt) Gain a 6% chance to instantly reload when your clip is empty.
    2. 2 (2 pt) Gain a 12% chance to instantly reload when your clip is empty.
    3. 3 (3 pt) Gain a 18% chance to instantly reload when your clip is empty.
  • Ricochetlevel 38

    1. 1 (1 pt) Gain a chance to Deflect ranged attacks based on LCK.
  • Scroungerlevel 3

    1. 1 (1 pt) Find more non-explosive ammo based on your LCK.
  • Serendipitylevel 5

    1. 1 (1 pt) While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
  • Storm Chaserlevel 35

    1. 1 (1 pt) Gain health regeneration while outside during rain or Rad Storms.
    2. 2 (2 pt) Gain high health regeneration while outside during rain or Rad Storms.
  • Super Duperlevel 50

    1. 1 (1 pt) When you craft anything, there is a 10% chance you'll get double results!
    2. 2 (2 pt) When you craft anything, there is a 20% chance you'll get double results!
    3. 3 (3 pt) When you craft anything, there is a 30% chance you'll get double results!
  • Wild West Handslevel 65GHOUL ONLY

    1. 1 (1 pt) 12% chance to instantly reload your entire magazine when empty.
    2. 2 (2 pt) 24% chance to instantly reload your entire magazine when empty.
    3. 3 (3 pt) 36% chance to instantly reload your entire magazine when empty.
  • WoodChuckerlevel 17

    1. 1 (1 pt) Collect twice as much when harvesting wood.

LEGENDARY PERKS (29)

  • Action Dietlevel 50GHOUL ONLY

    1. 1 On kills, heal 2 HP and reduce how feral you are by 2%.
    2. 2 On kills, heal 4 HP and reduce how feral you are by 3%.
    3. 3 On kills, heal 6 HP and reduce how feral you are by 4%.
    4. 4 On kills, heal 8 HP and reduce how feral you are by 5%.
  • Ammo Factorylevel 50

    1. 1 Produce 50% more rounds when crafting ammunition.
    2. 2 Produce 75% more rounds when crafting ammunition.
    3. 3 Produce 100% more rounds when crafting ammunition.
    4. 4 Produce 150% more rounds when crafting ammunition.
  • Blood Sacrifice!level 50

    1. 1 Using AP in VATS now consumes HP instead at 150% more cost.
    2. 2 Using AP in VATS now consumes HP instead at 125% more cost.
    3. 3 Using AP in VATS now consumes HP instead at 100% more cost.
    4. 4 Using AP in VATS now consumes HP instead at 50% more cost.
  • Brawling Chemistlevel 50

    1. 1 Generate 1 combat enhancing chem every hour. Up to a max of 3.
    2. 2 Generate 1 combat enhancing chem every 50 minutes. Up to a max of 4.
    3. 3 Generate 1 combat enhancing chem every 40 minutes. Up to a max of 5.
    4. 4 Generate 2 combat enhancing chems every 40 minutes. Up to a max of 5.
  • Collateral Damagelevel 50

    1. 1 Enemies killed with a melee weapon have a 10% chance to explode.
    2. 2 Enemies killed with a melee weapon have a 13% chance to explode.
    3. 3 Enemies killed with a melee weapon have a 16% chance to explode.
    4. 4 Enemies killed with a melee weapon have a 20% chance to explode.
  • Detonation Contagionlevel 50

    1. 1 Enemies killed with a thrown explosive have a 20% chance to explode.
    2. 2 Enemies killed with a thrown explosive have a 30% chance to explode.
    3. 3 Enemies killed with a thrown explosive have a 40% chance to explode.
    4. 4 Enemies killed with a thrown explosive have a 50% chance to explode.
  • Electric Absorptionlevel 50

    1. 1 10% chance energy damage will recharge your power armor's fusion core and restore health.
    2. 2 13% chance energy damage will recharge your power armor's fusion core and restore health.
    3. 3 16% chance energy damage will recharge your power armor's fusion core and restore health.
    4. 4 20% chance energy damage will recharge your power armor's fusion core and restore health.
  • Exploding Palmlevel 50

    1. 1 5% chance for Fists Weapons to trigger an explosion on attack hits.
    2. 2 10% chance for Fists Weapons to trigger an explosion on attack hits.
    3. 3 15% chance for Fists Weapons to trigger an explosion on attack hits.
    4. 4 20% chance for Fists Weapons to trigger an explosion on attack hits.
  • Far-Flung Fireworkslevel 50

    1. 1 Enemies killed with a ranged weapon have a 10% chance to explode.
    2. 2 Enemies killed with a ranged weapon have a 13% chance to explode.
    3. 3 Enemies killed with a ranged weapon have a 16% chance to explode.
    4. 4 Enemies killed with a ranged weapon have a 20% chance to explode.
  • Feral Ragelevel 50GHOUL ONLY

    1. 1 When feral, all Glow perk abilities cost 20% less Glow.
    2. 2 When feral, all Glow perk abilities cost 30% less Glow.
    3. 3 When feral, all Glow perk abilities cost 40% less Glow.
    4. 4 When feral, all Glow perk abilities cost 50% less Glow.
  • Follow Throughlevel 50

    1. 1 Ranged sneak damage increases damage to target by 10% for 10 seconds.
    2. 2 Ranged sneak damage increases damage to target by 20% for 10 seconds.
    3. 3 Ranged sneak damage increases damage to target by 30% for 10 seconds.
    4. 4 Ranged sneak damage increases damage to target by 40% for 10 seconds.
  • Funky Dudslevel 50

    1. 1 +50 Poison Damage Resist when wearing a matching set of armor.
    2. 2 +100 Poison Damage Resist when wearing a matching set of armor.
    3. 3 +150 Poison Damage Resist when wearing a matching set of armor.
    4. 4 +200 Poison Damage Resist when wearing a matching set of armor.
  • Hack and Slashlevel 50

    1. 1 Melee attacks deal 20% of their damage in a small area. (No Power Tools)
    2. 2 Melee attacks deal 30% of their damage in a small area. (No Power Tools)
    3. 3 Melee attacks deal 40% of their damage in a small area. (No Power Tools)
    4. 4 Melee attacks deal 60% of their damage in a large area. (No Power Tools)
  • Legendary Agilitylevel 50

    1. 1 +1 AGI and +1 AGI Perk Points. Perk Points cap at 15.
    2. 2 +2 AGI and +2 AGI Perk Points. Perk Points cap at 15.
    3. 3 +3 AGI and +3 AGI Perk Points. Perk Points cap at 15.
    4. 4 +5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
  • Legendary Charismalevel 50

    1. 1 +1 CHA and +1 CHA Perk Points. Perk Points cap at 15.
    2. 2 +2 CHA and +2 CHA Perk Points. Perk Points cap at 15.
    3. 3 +3 CHA and +3 CHA Perk Points. Perk Points cap at 15.
    4. 4 +5 CHA and +5 CHA Perk Points. Perk Points cap at 15.
  • Legendary Endurancelevel 50

    1. 1 +1 END and +1 END Perk Points. Perk Points cap at 15.
    2. 2 +2 END and +2 END Perk Points. Perk Points cap at 15.
    3. 3 +3 END and +3 END Perk Points. Perk Points cap at 15.
    4. 4 +5 END and +5 END Perk Points. Perk Points cap at 15.
  • Legendary Intelligencelevel 50

    1. 1 +1 INT and +1 INT Perk Points. Perk Points cap at 15.
    2. 2 +2 INT and +2 INT Perk Points. Perk Points cap at 15.
    3. 3 +3 INT and +3 INT Perk Points. Perk Points cap at 15.
    4. 4 +5 INT and +5 INT Perk Points. Perk Points cap at 15.
  • Legendary Lucklevel 50

    1. 1 +1 LCK and +1 LCK Perk Points. Perk Points cap at 15.
    2. 2 +2 LCK and +2 LCK Perk Points. Perk Points cap at 15.
    3. 3 +3 LCK and +3 LCK Perk Points. Perk Points cap at 15.
    4. 4 +5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
  • Legendary Perceptionlevel 50

    1. 1 +1 PER and +1 PER Perk Points. Perk Points cap at 15.
    2. 2 +2 PER and +2 PER Perk Points. Perk Points cap at 15.
    3. 3 +3 PER and +3 PER Perk Points. Perk Points cap at 15.
    4. 4 +5 PER and +5 PER Perk Points. Perk Points cap at 15.
  • Legendary Strengthlevel 50

    1. 1 +1 STR and +1 STR Perk Points. Perk Points cap at 15.
    2. 2 +2 STR and +2 STR Perk Points. Perk Points cap at 15.
    3. 3 +3 STR and +3 STR Perk Points. Perk Points cap at 15.
    4. 4 +5 STR and +5 STR Perk Points. Perk Points cap at 15.
  • Master Infiltratorlevel 50

    1. 1 Auto-unlock skill 0 terminals and locks.+3 Lockpick and Hacking skills.
    2. 2 Auto-unlock skill 1 terminals and locks.+3 Lockpick and Hacking skills.
    3. 3 Auto-unlock skill 2 terminals and locks.+3 Lockpick and Hacking skills.
    4. 4 Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
  • Nuclear Proliferatorlevel 50

    1. 1 Generate 1 lightweight mini-nuke every hour. Up to a max of 3.
    2. 2 Generate 1 lightweight mini-nuke every 50 minutes. Up to a max of 4.
    3. 3 Generate 1 lightweight mini-nuke every 40 minutes. Up to a max of 5.
    4. 4 Generate 2 lightweight mini-nukes every 40 minutes. Up to a max of 5
  • Power Armor Rebootlevel 50

    1. 1 Automatically revive using a Stimpak if you're downed in Power Armor once every 10 minutes.
    2. 2 Automatically revive using a Stimpak if you're downed in Power Armor once every 8 minutes.
    3. 3 Automatically revive using a Stimpak if you're downed in Power Armor once every 6 minutes.
    4. 4 Automatically revive using a Stimpak if you're downed in Power Armor once every 2 minutes.
  • Power Sprinterlevel 50

    1. 1 While in Power Armor, Sprinting consumes 20% fewer Action Points.
    2. 2 While in Power Armor, Sprinting consumes 30% fewer Action Points.
    3. 3 While in Power Armor, Sprinting consumes 40% fewer Action Points.
    4. 4 While in Power Armor, Sprinting consumes 50% fewer Action Points.
  • Retributionlevel 50

    1. 1 Blocking a melee attack restores 1 HP and 1 AP for 15 seconds.
    2. 2 Blocking a melee attack restores 2 HP and 2 AP for 15 seconds.
    3. 3 Blocking a melee attack restores 3 HP and 3 AP for 15 seconds.
    4. 4 Blocking a melee attack restores 4 HP and 4 AP for 15 seconds.
  • Sizzling Stylelevel 50

    1. 1 +50 Fire Damage Resist when wearing a matching set of armor.
    2. 2 +100 Fire Damage Resist when wearing a matching set of armor.
    3. 3 +150 Fire Damage Resist when wearing a matching set of armor.
    4. 4 +200 Fire Damage Resist when wearing a matching set of armor.
  • Survival Shortcutlevel 50

    1. 1 Generate 1 survival aiding chem every 30 minutes. Up to a max of 5.
    2. 2 Generate 1 survival aiding chem every 25 minutes. Up to a max of 6.
    3. 3 Generate 1 survival aiding chem every 20 minutes. Up to a max of 7.
    4. 4 Generate 2 survival aiding chem every 20 minutes. Up to a max of 10.
  • Taking One For The Teamlevel 50

    1. 1 Enemies take 10% more damage when they attack you, if you're on a team.
    2. 2 Enemies take 20% more damage when they attack you, if you're on a team.
    3. 3 Enemies take 30% more damage when they attack you, if you're on a team.
    4. 4 Enemies take 40% more damage when they attack you, if you're on a team.
  • What Rads?level 50HUMAN ONLY

    1. 1 +50 Rad Resist, restore 1 Rad per second.
    2. 2 +75 Rad Resist, restore 2 Rads per second.
    3. 3 +100 Rad Resist, restore 3 Rads per second.
    4. 4 +300 Rad Resist, restore 6 Rads per second.